Advanced Guide

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Advanced Guide

No Version: This article explicitly has no version. It is likely not maintained or needed enough to be always kept up to date, and everything should be considered outdated and double-checked when used if necessary.

Player Opinion: This article contains advice from other players which may be subjective or incorrect. Consult this guide with caution.

WIP: This article is a work in progress, meaning that it is being worked on but is unfinished. You can help by editing it.

This is a general guide that covers advanced tips and endgame goals and builds.

To Add in this section

  • Advanced equipment explanation
  • Advanced info about Rune usage
  • Advanced leveling guide
  • Advanced crafting (idol/mat) tips
  • Fighting tips
  • QQ equipment advice/explanation

Goals

Here's a list of things to work on (mainly lategame):

Spirit Tips

Owl

Summon Skeleton are many times used by slightly weaker owls to help keep enemies away by distracting them. Although it is recommended to use no more than 2, so that you have alternative attacks in case you are caught off guard while summoning a skeleton.

Ice Spear can be used to deliver a quick hit thanks to its low cast time.

Fireblast can be used to keep mobs at distance for a few more ticks, allowing critical time to cast a final mm or cons to heal. It also works well when paired with Ice Spear or Smite. Owls can farm groups of enemies by coupling Fireblast with a source of healing such as Consecrate, Cowl of Obscurity, or Healing Touch.

When engaging in combat alone, a Healing Touch may be used instead of a Consecrate as it provides better hpt on single targets, although it relies the caster to be reactive towards damage taken rather than proactive, which can be more dangerous.

Owls generally use Tomes as the preferred offhand slot item because of the spell crit chance and multi implicits being more useful than the block chance implicit stat of the Shields. Some owls prefer to use shields for more armor, because owls are generally have less health and armor than other spirits. The Strength requirement on shields can sometimes be a problem though.

Bear

Bear can farm groups of enemies via AoE damage sources such as Rune of Whirlwind, Shield of Lustre, or Gourdhowl together with a source of healing such as LoH, Cowl of Obscurity or Harvest Life.

Rune of Flurry may be used in pairing with a high damage axe to deal large amounts of damage in a short period of time.

If not using an axe, bears generally use Shields as the preferred offhand slot item because of its block chance implicit stat being more useful than the Spell Crit Chance and multi implicits of the Tomes.

Lynx

Rune of Flurry may be used in pairing with a high damage spear to deal large amounts of damage in a short period of time.

Lynxes generally use Gilded Shield as the preferred offhand slot item because the armor implicit stat being more useful than the Spell Crit Chance and Multi implicits of the Tomes.

Due to how often lynx can apply damage with Smokebomb, building for crit with a Cowl of Obscurity vastly increases a lynx's durability.

List of Builds

Most builds are designed around a certain spirit and a level 20 character. Before level 20, different stats might be more important to kill mobs and level up as fast as possible so players can start working on getting the strongest endgame gear. It's probably best to focus on reaching level 20 before specializing your build.

Bear

Standard Damage Bear
Flurry bear
Steelclaw's Bite Bear
Tank bear
Sickle Bear
Butcher PVP Bear

Lynx

Flurry Lynx
Smokebomb Lynx
Ambush Lynx

Owl

Steelclaw's Bite Owl
Generalist owl

Additional Passive Tree Advice

When considering where to go in the passive tree, generally the big nodes are useful to get. However, you must weigh whether they actually improve your build or even if it is worth pathing to at all. Consider these two lynx trees for example:

L bad.png

L multi.png

The first tree is an example of what a more novice player may take, because they believe the extra dex and phys incr from the small nodes on the lynx side is more benificial than spending them pathing to the multi node on the bear side. However, they fail to consider that the 1 dex nodes are not very valuable (each representing 0.1 of a max roll), and while the phys incr represents 5 max rolls, phys incr going from 60 to 75 is much less useful than an additional 100 multi, which is not slouching either at 3.3 max rolls of value (consider that when calculating damage, the phys incr would represent a change in the phys incr factor from 1.6x to 1.75x, while the multi would represent the addition of 1 to the multi factor. Assuming everything else is equal, we can consider two equations, damage = 1.6 x (multi + 1) and damage = 1.75 x multi). When solving for what multi would cause the damage to be equal, we come to the conclusion that the multi node is better until 18667 multi (INCREDIBLY unrealistic), so it is always better to take the multi node over the phys node)

Look at the this owl passive tree for another example:

O crit.png

There are two possible paths in this tree for the right side, taking the upper path as shown or taking the lower path. They both result in the same ultimate goal (60 multi), but the paths there are vastly different in value. The path shown consists entirely of small nodes, which provide cast speed (which can help dpt) and int (which always helps dpt), while the alternate path includes a big node, but only provides mana regen and max mana, which does not serve to help dpt and only provides a cushion of max mana to allow lower dpt owls to cast more rotations of their runes before running out of mana.