Charge

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Charge

Charge
RuneStr.pngCharge.png
Stat type
Strength
Mana cost
3 mana
Cooldown
14 ticks4.9 seconds <br />0.0817 minutes <br />
Cast time
1 tick0.35 seconds <br />0.00583 minutes <br />
Range
10
Element
Physical

Damage
2–22
Stun duration
6–10
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Charges at a foe, dealing damage and stunning them for a short period.

— In-game description

A player charging toward a Frog

Stats

Damage

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
2 2.87 3.74 4.61 5.48 6.35 7.22 8.09 8.96 9.83 10.7 11.57 12.43 13.3 14.17 15.04 15.91 16.78 17.65 18.52 19.39 20.26 21.13 22.00

Stun duration

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
6 6.17 6.35 6.52 6.7 6.87 7.04 7.22 7.39 7.57 7.74 7.91 8.09 8.26 8.43 8.61 8.78 8.96 9.13 9.3 9.48 9.65 9.83 10.00

Notes[edit]

  • You can speed up movement by charging at weaker monsters on the path.
  • Projectiles targeting you will impact you only AFTER you have reached your destination, so this can be used to delay taking damage.
  • Projectiles from stunned enemies deal no damage, so you can couple this with the previous note to completely avoid damage from projectiles.

Version 0.11.0: This article may not be up to date for the latest version of Isleward.