Difference between revisions of "Advanced Guide"
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| <div align="center">'''Spirit'''<div> || colspan="2"|<span style="color:#ff0000">Bear</span> | | <div align="center">'''Spirit'''<div> || colspan="2"|<span style="color:#ff0000">Bear</span> |
Revision as of 18:17, 14 March 2023
Advanced Guide
No Version: This article explicitly has no version. It is likely not maintained or needed enough to be always kept up to date, and everything should be considered outdated and double-checked when used if necessary.
Player Opinion: This article contains advice from other players which may be subjective or incorrect. Consult this guide with caution.
WIP: This article is a work in progress, meaning that it is being worked on but is unfinished. You can help by editing it.
This is a general guide that covers advanced tips and endgame goals and builds.
To Add in this section
- Advanced equipment explanation
- Advanced info about Rune usage
- Advanced leveling guide
- Advanced crafting (idol/mat) tips
- General passive node tips
- Fighting tips
- Other advanced tips
- Rune choices
- QQ equipment advice/explanation
Goals
Here's a list of things to work on (mainly lategame):
- Reaching level 20 (on all 3 spirits)
- Farming Stinktooth/M'ogresh/Radulos/Temple for gear
- Find/augment full legendary gear (has more rolls)
- High damage roll weapon
- High rolled runes
- Unlock Whirlwind (from Stinktooth)/Ambush (from Bera) recipes
- Farming for Putrid Shank (from Stinktooth)
- Farming for Steelclaw's Bite (from Stinktooth)
- Farming for Princess Morgawsa's Trident (from Estuary)
- Farming for Corrupted Blossom (from Temple)
- Farming for Cowl of Obscurity (from Gaekatla rep)
- Farming for Gaekatlan Druid skin (from Gaekatla rep)
- Seasonal events
- Become the strongest :D
Spirit Tips
Owl
Summon Skeleton are many times used by slightly weaker owls to help keep enemies away by distracting them. Although it is recommended to use no more than 2, so that you have alternative attacks in case you are caught off guard while summoning a skeleton.
Ice Spear can be used to deliver a quick hit thanks to its low cast time.
Fireblast can be used to keep mobs at distance for a few more ticks, allowing critical time to cast a final mm or cons to heal. It also works well when paired with Ice Spear or Smite. Owls can farm groups of enemies by coupling Fireblast with a source of healing such as Consecrate, Cowl of Obscurity, or Healing Touch.
When engaging in combat alone, a Healing Touch may be used instead of a Consecrate as it provides better hpt on single targets, although it relies the caster to be reactive towards damage taken rather than proactive, which can be more dangerous.
Owls generally use Tomes as the preferred offhand slot item because of the spell crit chance and multi implicits being more useful than the block chance implicit stat of the Shields. Some owls prefer to use shields for more armor, because owls are generally have less health and armor than other spirits. The Strength requirement on shields can sometimes be a problem though.
Bear
Bear can farm groups of enemies via AoE damage sources such as Rune of Whirlwind, Shield of Lustre, or Gourdhowl together with a source of healing such as LoH, Cowl of Obscurity or Harvest Life.
Rune of Flurry may be used in pairing with a high damage axe to deal large amounts of damage in a short period of time.
If not using an axe, bears generally use Shields as the preferred offhand slot item because of its block chance implicit stat being more useful than the Spell Crit Chance and multi implicits of the Tomes.
Lynx
Rune of Flurry may be used in pairing with a high damage spear to deal large amounts of damage in a short period of time.
Lynxes generally use Gilded Shield as the preferred offhand slot item because the armor implicit stat being more useful than the Spell Crit Chance and Multi implicits of the Tomes.
Due to how often lynx can apply damage with Smokebomb, building for crit with a Cowl of Obscurity vastly increases a lynx's durability.
List of Builds
Most builds are designed around a certain spirit and a level 20 character. Before level 20, different stats might be more important to kill mobs and level up as fast as possible so players can start working on getting the strongest endgame gear. It's probably best to focus on reaching level 20 before specializing your build.
Bear
Slash | ||
---|---|---|
Spirit |
Bear | |
Description |
Use flurry to deal high single target damage | |
Type |
Damage | |
Specific Gears | Runes to use | Stat to focus on |
|
|
Passive tree choices
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents a little more than one max roll while the multi node represents about 1.3x of a max roll)
How to use :
The main idea is getting as much crit chance/mult, str, and physical increase to pump weapon, slash, harvest, and charge damage
- Regular axes are an option if Gourdhowl is not readily obtainable, or you can run a one-handed weapon such as a Sword or Sunsickle with Shield of Lustre
- The cowl of obscurity and harvest lifes are important survivability tools
- Whirlwind can be used as a way to clear out groups of enemies
written by Arkie for v0.11.0
High damage flurry bear | ||
---|---|---|
Spirit |
Bear | |
Description |
Use flurry to deal high single target damage | |
Type |
Damage | |
Specific Gears | Runes to use | Stat to focus on |
|
|
Passive tree choices
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents a little more than one max roll while the multi node represents about 1.3x of a max roll)
How to use :
The main idea is getting as much crit chance/mult, str, and physical increase to pump weapon damage for flurry
- Regular axes are an option if Gourdhowl is not readily obtainable
- The cowl of obscurity is an important survivability tool
- Vitality and resistances can help you survive a flurry cast with bad rng
- Having some mana regen and using Tranquility can help alleviate the high mana cost of flurry
Flurry is NOT a consistent source of damage, so this build is abnormally reliant on rng
written by Polfy edited by Arkie for v0.11.0
Steelclaw's Bite Bear | ||
---|---|---|
Spirit |
Bear | |
Description |
Use the Steelclaw always crit + Harvest life to deal damage/regen hp | |
Type |
Damage / Tank | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive tree choices
Choose depending on preference or on which stats you are missing (first tree is survivability focused while second tree is damage focused)
How to use :
The main idea is to both deal damage and regen hp using scb, while being tanky enough to survive your own self damage and the enemies' damage.
- Ideally 2 harvest life runes will be used, this is the perfect amount to harvest, take 2 steps, and harvest again (this is important for doing mog'resh)
- All attr is a blessing, as harvest life scales off of 0.75x the sum of int+str, meaning all attr is bascially 1.5 mainstat for the purposes of scaling damage instead of 1
- Focus on improving vit/res stats first, as they are vital to not killing yourself with scb
- Depending on if you are above/below 134% attack speed, 52/48 mana regen is the breakpoint to infinitely sustain 2 harvest lifes on cooldown, realistically you will need less as you should not be casting off cooldown too often
- Spare rune slots is ideally dedicated to either Tranquility or Innervation
written by Polfy edited by Arkie for v0.11.0
Tank bear | ||
---|---|---|
Spirit |
Bear | |
Description |
Max armor/resist high vit/hp regen tank | |
Type |
Tank | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive tree
Pathing to multi on the tree is not particularly useful in this case, it is up to personal preference where those points should be allocated, although the attack speed can help reduce harvest life cast time from 3 ticks to 2 ticks if an additional 18% attack speed is present from gear stats
How to use :
This build is purely theoretically useful and will not be practical until the addition of a rune that can establish threat not based on damage dealt (bear attacks and runes have threat multi present on them, but that is based on damage dealt so tank bear cannot realistically take aggro)
written by Polfy edited by Arkie for v0.11.0
Sickle Bear | ||
---|---|---|
Spirit |
Bear | |
Description |
Necro-ish build focused on harv and sickle | |
Type |
Tank | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive tree choices
Passive tree is completely up to personal preference here, just go with whatever feels best
How to use :
The main idea of this build is similar to scb bear, but instead of relying on scb to artificially inflate damage at the cost of extra levels of danger, a sickle and loh are used to increase survivability at the cost of damage (it is possible to actually outdamage scb bear because you are not limited by your own hp pool regarding how hard you can hit)
- Any regular sickle can be used if sunsickle is not readily ontainable
- High vitality is important to survive between harvest casts
- Unlike scb bear, crit can and should be squeezed into the build (res is less important on this build so sacrifice res first to put on crit)
- All attr is a blessing, as harvest life scales off of 0.75x the sum of int+str, meaning all attr is bascially 1.5 mainstat for the purposes of scaling damage instead of 1
edited by Arkie for v0.11.0
Butcher Bear | ||
---|---|---|
Spirit |
Bear | |
Description |
Use Steelclaw, charge, and damage from lustre and slash to kill players in a single stun | |
Type |
Damage / Tank | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive tree choices
How to use :
The main idea is to both to use Steelclaw's guaranteed crit (self damage is almost irrelevant in pvp), and a long stun duration charge coupled with slashes and spikes from lustre to kill even the tankiest enemy player in a single stun.
- Pvp is determined almost entirely by whoever charges first
- Lustre spike damage bypasses spawn invulnerability, so it is possible to kill players that have respawned and are still unable to attack you back
- Some vit/armor can help you survive against a weaker butcher's combo, but ultimately building tanky is completely useless (you can have capped armor, 1500 hp, and capped res and still die in one combo from a powerful butcher)
written by Arkie for v0.11.0
Lynx
Flurry lynx | ||
---|---|---|
Spirit |
Lynx | |
Description |
Use flurry to deal high single target damage | |
Type |
Damage | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive tree choices
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 1.1x of a max roll while the multi node represents about 1.3x of a max roll)
How to use :
The main idea is getting as much crit chance/mult, dex, and physical increase to pump weapon damage for flurry
- The cowl of obscurity is an important survivability tool
- Vitality and resistances can help you survive a flurry cast with bad rng
- Having some mana regen and using Tranquility can help alleviate the high mana cost of flurry
- You can use a bow if you prefer the range over the raw damage of spear, this can also allow you to take Roll over charge for kiting purposes
Flurry is NOT a consistent source of damage, so this build is abnormally reliant on rng
written by Polfy edited by Arkie for v0.11.0
Smokebomb Lynx | ||
---|---|---|
Spirit |
Lynx | |
Description |
SmokeBomb spam damage | |
Type |
Damage/Area Damage | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive tree
How to use :
The main idea of this build is to use the high tickrate of sb damage coupled with crits and cowl heals to stay alive and deal damage
- Cowl of Obscurity is a MUST, this build does not function without it
- About 43 mana regen is the break point for infinitely sustainable casting of sb as soon as the cooldown is finished.
- Although it may seem unintuitive, the more enemies around you the safer you actually are, as more enemies -> more crits -> more cob heals, and it is highly unlikely they will burst you fast enough to kill you
written by Polfy edited by Arkie for v0.11.0
Ambush lynx | ||
---|---|---|
Spirit |
Lynx | |
Description |
Use ambush to deal massive damage | |
Type |
Damage | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive tree choices
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 1.1x of a max roll while the multi node represents about 1.3x of a max roll)
How to use :
The main idea is getting as much crit chance/mult, dex, and physical increase to pump ambush
- Depending on the stats and the ambush runes, you mau need to crit on 2 or 3 out of 4 ambushes to kill mog'resh, so this build is almost as reliant on rng as flurry
written by Arkie for v0.11.0
Owl
Support Steelclaw's bite owl | ||
---|---|---|
Spirit |
Owl | |
Description |
Fast cast/Full crit heal owl | |
Type |
Healer/Support | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive Tree
How to use :
The main idea is to keep you and the whole party alive by constantly ensuring that there is at least one consecrate active
- The steelclaw's bite allows for 100% crit chance but causes damage recoil. Healing with the bite, however, does not make you take damage but still makes your heals crit.
- Because the max duration of cons is less than the cooldown, you need 2 cons runes to always have one active. Perfectly casting 2 max dur (13) cons runes so that cons is always active requires 92 mana regen to be infinitely sustainable, so beg your party to run extra tranqs
- For stats, focus on multi, int, and spell/holy/elemental increase. Ignore crit chance.
- It is recommended to use 2 Tranquility runes for your party members because of the large mana cost of Consecrate. (The Sash of Souls will help maintain a high mana pool even when using multiple tranqs)
- You still get loot/exp if you heal a party member that damages a monster
edited by Arkie for v0.11.0
Sniper owl | ||
---|---|---|
Spirit |
Owl | |
Description |
All purpose owl | |
Type |
Ranged Damage | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive tree choices'
Owl passive tree is incredibly flexible, you can change it depending on what you prefer or what matches the situation.
How to use :
The main idea of this build is to be adaptable to many situations, whether you need to deal single target damage, apply debuffs, heal, or do anything else. Owl is the jack of all trades spirit!
- This build is incredibly adaptable, with it being recommended that you dedicate some inventory space to extra runes or even extra gear pieces (rune swaps help you adapt to any situation, and you can carry some specialized equip swaps such as a full cast speed Finger or Trinket item)
- This build can vary amounts of cast speed, spell crit, intellect and mana stats based on personal choice.
edited by Arkie for v0.11.0