Difference between revisions of "Category:Runes"

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''The following runes below have all been removed''
 
''The following runes below have all been removed''
 
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* [[Rune of Arcane Barrier]]
+
* Rune of Arcane Barrier
* [[Rune of Holy Vengeance]]
+
* Rune of Holy Vengeance
* [[Rune of Reflect Damage]]
+
* Rune of Reflect Damage
* [[Rune of Stealth]]
+
* Rune of Stealth
* [[Rune of Chain Lightning]]
+
* Rune of Chain Lightning
  
As of [[Version 0.1.10]] no one has any of the runes above any more.
+
As of [[Version 0.1.10]] no one has any of the above runes.
  
 
[[Category:Compendium]][[Category:Item Slot]]
 
[[Category:Compendium]][[Category:Item Slot]]

Revision as of 17:41, 30 November 2020

Version Unknown: This article may not be up to date for the latest version of Isleward.

Runes

Runes are a type of item that grants abilities usable by players and some monsters.

Runes can be "learned" by right clicking and pressing learn in the inventory, or by pressing J and equipping the runes on the rune slots at the bottom. When runes are learned they appear in the top right corner of the game, and hovering over them shows the effects they will give when used. Up to four runes can be learned at any given time.

Runes use mana points when cast by players, and some runes also require a target to cast. Runes also have different qualities and level requirements.

Unlike other items, runes cannot be augmented, although they can still be salvaged for essences.

Note: All rune information come from this Gitlab file

Obtaining Runes

  • Players start with a few runes learned depending on their chosen spirits.
  • Runes may also be dropped by monsters when killed.
  • You can trade a set of Runecrafter's Toil with Vikar for a random lvl 10 rune.
  • Asvald also sells some level 1 runes for 30 gold.
  • Some runes can be crafted with the Etching Station

List of Runes

Name Benefits from Stats Damage type Mana cost Range Cast time
(Ticks)
Cooldown
(Ticks)
Rune of Blood Barrier Strength / Intellect DrainPercentage [10 - 50]
ShieldMultiplier [2 - 5]
FrenzyDuration [5 - 15]
Boost 5 9 3 13
Rune of Charge Strength Damage [2 - 11]
StunDuration [6 - 10]
Physical Attack 3 10 1 14
Rune of Consecrate Intellect Healing [0.3 - 0.5]
Duration [7 - 13]
Holy Spell 8 9 4 5
Rune of Crystal Spikes Intellect / Dexterity Damage [3 - 16]
Delay [1 - 4]
Physical Attack 14 9 Delay 20
Rune of Fireblast Intellect Damage [2 - 10]
Radius [1 - 2]
PushBack [2 - 5]
Fire Spell 5 On self 2 4
Rune of Flurry Dexterity Duration [10 - 20]
Chance [30 - 60]
Your basic attack 10 Your basic
attack range
0 20
Rune of Harvest Life Strength / Intellect Damage [4 - 14]
HealPercent [10 - 30]
Physical Attack 5 Melee 3 10
Rune of Ice Spear Intellect Damage [2 - 15]
FreezeDuration [6 - 10]
Frost Spell 4 9 2 10
Rune of Innervation Strength RegenPercentage [0.3 - 1.5] Aura Boost 25% mana
reserved
9 0 10
Rune of Magic Missile Intellect Damage [4 - 32] Arcane Spell 5 9 6 7
Rune of Slash Strength Damage [6 - 23] Physical Attack 4 Melee 1 9
Rune of Smite Intellect Damage [4 - 14]
StunDuration [6 - 10]
Holy Spell 7 9 3 6
Rune of Smokebomb Dexterity Damage [0.25 - 1.2]
Radius [1 - 3]
Duration [7 - 13]
Poison Attack 6 On self 0 7
Rune of Summon Skeleton Strength / Intellect DamagePercent [20 - 76]
HpPercent [40 - 60]
Summon 5 9 6 6
Rune of Swiftness Dexterity Chance [5 - 10] Aura Boost 25% mana
reserved
9 0 10
Rune of Tranquility Intellect RegenPercentage [4 - 10] Aura Boost 25% mana
reserved
9 0 10
Rune of Whirlwind Strength Damage [4 - 18]
Radius [1 - 2]
Physical Attack 7 On self 2 12
Rune of Ambush Dexterity Damage [8 - 35]
StunDuration [4 - 7]
Physical Attack 7 10 3 15

Outdated and Unimplemented Runes

The following runes below have all been removed

  • Rune of Arcane Barrier
  • Rune of Holy Vengeance
  • Rune of Reflect Damage
  • Rune of Stealth
  • Rune of Chain Lightning

As of Version 0.1.10 no one has any of the above runes.