Difference between revisions of "Advanced Guide"

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* The steelclaw's bite allows for 100% crit chance but causes damage recoil. Healing with the bite, however, does not make you take damage but still makes your heals crit.  
 
* The steelclaw's bite allows for 100% crit chance but causes damage recoil. Healing with the bite, however, does not make you take damage but still makes your heals crit.  
  
* The owl cannot easily tank the damage from the Steelclaw's Bite, your main focus should be healing and not attacking.
+
* Because the max duration of [[Consecrate]] is less than the cooldown, you need 2 cons runes to always have one active. Perfectly casting 2 max dur (13) cons runes so that cons is always active requires 92 mana regen to be infinitely sustainable, so beg your party to run extra tranqs
  
 
* For stats, focus on multi, int, and spell/holy/elemental increase. Ignore crit chance.
 
* For stats, focus on multi, int, and spell/holy/elemental increase. Ignore crit chance.

Revision as of 17:16, 14 March 2023

Advanced Guide

No Version: This article explicitly has no version. It is likely not maintained or needed enough to be always kept up to date, and everything should be considered outdated and double-checked when used if necessary.

Player Opinion: This article contains advice from other players which may be subjective or incorrect. Consult this guide with caution.

WIP: This article is a work in progress, meaning that it is being worked on but is unfinished. You can help by editing it.

This is a general guide that covers advanced tips and endgame goals and builds.

To Add in this section

  • Advanced equipment explanation
  • Advanced info about Rune usage
  • Advanced leveling guide
  • Advanced crafting (idol/mat) tips
  • General passive node tips
  • Fighting tips
  • Other advanced tips
  • Rune choices
  • QQ equipment advice/explanation

Goals

Here's a list of things to work on (mainly lategame):

Spirit Tips

Owl

Summon Skeleton are many times used by slightly weaker owls to help keep enemies away by distracting them. Although it is recommended to use no more than 2, so that you have alternative attacks in case you are caught off guard while summoning a skeleton.

Ice Spear can be used to deliver a quick hit thanks to its low cast time.

Fireblast can be used to keep mobs at distance for a few more ticks, allowing critical time to cast a final mm or cons to heal. It also works well when paired with Ice Spear or Smite. Owls can farm groups of enemies by coupling Fireblast with a source of healing such as Consecrate, Cowl of Obscurity, or Healing Touch.

When engaging in combat alone, a Healing Touch may be used instead of a Consecrate as it provides better hpt on single targets, although it relies the caster to be reactive towards damage taken rather than proactive, which can be more dangerous.

Owls generally use Tomes as the preferred offhand slot item because of the spell crit chance and multi implicits being more useful than the block chance implicit stat of the Shields. Some owls prefer to use shields for more armor, because owls are generally have less health and armor than other spirits. The Strength requirement on shields can sometimes be a problem though.

Bear

Bear can farm groups of enemies via AoE damage sources such as Rune of Whirlwind, Shield of Lustre, or Gourdhowl together with a source of healing such as LoH, Cowl of Obscurity or Harvest Life.

Rune of Flurry may be used in pairing with a high damage axe to deal large amounts of damage in a short period of time.

If not using an axe, bears generally use Shields as the preferred offhand slot item because of its block chance implicit stat being more useful than the Spell Crit Chance and multi implicits of the Tomes.

Lynx

Rune of Flurry may be used in pairing with a high damage spear to deal large amounts of damage in a short period of time.

Lynxes generally use Gilded Shield as the preferred offhand slot item because the armor implicit stat being more useful than the Spell Crit Chance and Multi implicits of the Tomes.

Due to how often lynx can apply damage with Smokebomb, building for crit with a Cowl of Obscurity vastly increases a lynx's durability.

List of Builds

Most builds are designed around a certain spirit and a level 20 character. Before level 20, different stats might be more important to kill mobs and level up as fast as possible so players can start working on getting the strongest endgame gear. It's probably best to focus on reaching level 20 before specializing your build.

Bear

High Damage Flurry Bear

High damage flurry bear
High damage flurry bear
Spirit
Bear
Description
Use flurry to deal high single target damage
Type
Damage
Specific Gears Runes to use Stat to focus on
  • Strength
  • Attack crit chance/multi
  • Physical increase

Passive tree choices

B-L multi.png

B-L chance.png

Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents a little more than one max roll while the multi node represents about 1.3x of a max roll)


How to use :

The main idea is getting as much crit chance/mult, str, and physical increase to pump weapon damage for flurry

  • Regular axes are an option if Gourdhowl is not readily obtainable
  • The cowl of obscurity is an important survivability tool
  • Vitality and resistances can help you survive a flurry cast with bad rng
  • Having some mana regen and using Tranquility can help alleviate the high mana cost of flurry

Flurry is NOT a consistent source of damage, so this build is abnormally reliant on rng

written by Polfy edited by Arkie for v0.11.0

Damage/Tank Steelclaw's Bite Bear

Damage/Tank Steelclaw's bite
Damage/Tank Steelclaw's bite
Spirit
Bear
Description
Use the Steelclaw always crit + Harvest life to deal damage/regen hp
Type
Damage / Tank
Specific Gears Runes to use Stats to focus on
  • Poison/all res
  • Strength/Intellect
  • Vitality
  • Attack crit mult
  • Physical increase
  • Hp regen
  • Mana regen

Passive tree choices

B tank.png

B semitank.png

Choose depending on preference or on which stats you are missing (first tree is survivability focused while second tree is damage focused)

How to use :

The main idea is to both deal damage and regen hp using scb, while being tanky enough to survive your own self damage and the enemies' damage.

  • Ideally 2 harvest life runes will be used, this is the perfect amount to harvest, take 2 steps, and harvest again (this is important for doing mog'resh)
  • All attr is a blessing, as harvest life scales off of 0.75x the sum of int+str, meaning all attr is bascially 1.5 mainstat for the purposes of scaling damage instead of 1
  • Focus on improving vit/res stats first, as they are vital to not killing yourself with scb
  • Depending on if you are above/below 134% attack speed, 52/48 mana regen is the breakpoint to infinitely sustain 2 harvest lifes on cooldown, realistically you will need less as you should not be casting off cooldown too often

written by Polfy edited by Arkie for v0.11.0

Tank Bear

Tank bear
Tank bear
Spirit
Bear
Description
Max armor/resist high vit/hp regen tank
Type
Tank
Specific Gears Runes to use Stats to focus on
  • Vitality
  • Hp regen
  • Armor
  • Poison/all resist
  • Attack/spell dodge (attack dodge is more useful)
  • Strength

Passive tree

B tank.png

Pathing to multi on the tree is not particularly useful in this case, it is up to personal preference where those points should be allocated, although the attack speed can help reduce harvest life cast time from 3 ticks to 2 ticks if an additional 18% attack speed is present from gear stats

How to use :

This build is purely theoretically useful and will not be practical until the addition of a rune that can establish threat not based on damage dealt (bear attacks and runes have threat multi present on them, but that is based on damage dealt so tank bear cannot realistically take aggro)

written by Polfy edited by Arkie for v0.11.0

Sickle Tank Bear

Sickle Tank bear
Sickle Tank bear
Spirit
Bear
Description
Necro-ish build focused on harv and sickle
Type
Tank
Specific Gears Runes to use Stats to focus on
  • Vitality
  • Hp regen
  • Armor
  • Poison/all resist
  • Block chance
  • Attack/spell dodge (attack dodge is more useful)
  • Strength and Intellect
  • LoH
  • Attack crit chance/multi

Passive tree choices

B-L multi.png

B-L chance.png

B semitank.png

B tank.png

Passive tree is completely up to personal preference here, just go with whatever feels best

How to use :

The main idea of this build is similar to scb bear, but instead of relying on scb to artificially inflate damage at the cost of extra levels of danger, a sickle and loh are used to increase survivability at the cost of damage (it is possible to actually outdamage scb bear because you are not limited by your own hp pool regarding how hard you can hit)

  • Any regular sickle can be used if sunsickle is not readily ontainable
  • High vitality is important to survive between harvest casts
  • Unlike scb bear, crit can and should be squeezed into the build (res is less important on this build so sacrifice res first to put on crit)
  • All attr is a blessing, as harvest life scales off of 0.75x the sum of int+str, meaning all attr is bascially 1.5 mainstat for the purposes of scaling damage instead of 1

edited by Arkie for v0.11.0

Lynx

High Damage Flurry Lynx

High damage flurry lynx
High damage flurry lynx
Spirit
Lynx
Description
Use the flurry power to deal really high damage
Type
Damage
Specific Gears Runes to use Stats to focus on
  • Cowl of obscurity
  • Neck: Locket (for dex)
  • 2 Loops (for all attributes)
  • Leather Belt (for crit)
  • Trinket: Smokey Orb (for dodge)
  • Spear/bow
  • Dexterity
  • Attack crit chance/multi
  • Physical increase

Passive tree choices

B-L multi.png

B-L chance.png

Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 1.1x of a max roll while the multi node represents about 1.3x of a max roll)

How to use :

The main idea is getting as much crit chance/mult, dex, and physical increase to pump weapon damage for flurry

  • The cowl of obscurity is an important survivability tool
  • Vitality and resistances can help you survive a flurry cast with bad rng
  • Having some mana regen and using Tranquility can help alleviate the high mana cost of flurry
  • You can use a bow if you prefer the range over the raw damage of spear, this can also allow you to take Roll over charge for kiting purposes

Flurry is NOT a consistent source of damage, so this build is abnormally reliant on rng

written by Polfy edited by Arkie as of v0.11.0

Smokebomb Lynx

Smokebomb Lynx
Smokebomb Lynx
Spirit
Lynx
Description
SmokeBomb spam damage
Type
Damage/Area Damage
Specific Gears Runes to use Stats to focus on
  • Cowl of obscurity
  • Neck: Locket (for dex)
  • 2 Loops (for all attributes)
  • Leather Belt (for crit)
  • Trinket: Smokey Orb (for dodge chance)
  • Dexterity
  • Mana regen
  • Attack crit chance/multi
  • Physical/poison increase

Passive tree

L multi.png

How to use :

The main idea of this build is to use the high tickrate of sb damage coupled with crits and cowl heals to stay alive and deal damage

  • Cowl of Obscurity is a MUST, this build does not function without it
  • About 43 mana regen is the break point for infinitely sustainable casting of sb as soon as the cooldown is finished.
  • Although it may seem unintuitive, the more enemies around you the safer you actually are, as more enemies -> more crits -> more cob heals, and it is highly unlikely they will burst you fast enough to kill you

written by Polfy edited by Arkie as of v0.11.0

Owl

Steelclaw Healer Owl

Support Steelclaw's bite owl
Support Steelclaw's bite owl
Spirit
Owl
Description
Fast cast/Full crit heal owl
Type
Healer/Support
Specific Gears Runes to use Stats to focus on
  • Cast speed
  • Intellect
  • Spell crit multi
  • Max mana
  • Mana regen
  • Holy/elemental increase
  • Spell increase

How to use :

The main idea is to keep you and the whole party alive by constantly ensuring that there is at least one consecrate active

  • The steelclaw's bite allows for 100% crit chance but causes damage recoil. Healing with the bite, however, does not make you take damage but still makes your heals crit.
  • Because the max duration of Consecrate is less than the cooldown, you need 2 cons runes to always have one active. Perfectly casting 2 max dur (13) cons runes so that cons is always active requires 92 mana regen to be infinitely sustainable, so beg your party to run extra tranqs
  • For stats, focus on multi, int, and spell/holy/elemental increase. Ignore crit chance.
  • It is recommended to use 2 Tranquility runes for your party members because of the large mana cost of Consecrate. (The Sash of Souls will help maintain a high mana pool even when using multiple tranqs)
  • You still get loot/exp if you heal a party member that damages a monster

edited by Arkie for v0.11.0

Sniper Owl

The strategy of the Sniper is to use their unique ability of ranged attacks to their advantage. Using Smite and Ice Spear, they can slow the advance of an enemy, allowing time to cast Magic Missile and use it to deal massive damage. As the end goal of a Sniper is to kill their target before it reaches them. This allows the owl to focus on high damage output, at the cost of low armor and vitality. For this reason, owls are very vulnerable to being one-shotted by powerful ranged attacks, such as those from many bosses Snipers feel at home when using their range advantage to avoid taking much damage, and thus are vulnerable once they are within melee range, or when fighting enemies that also have ranged attacks. Because of this weakness, it is highly recommended that all Snipers run a Rune of Consecrate or a Rune of Healing Touch, for healing.

Sniper owl
Sniper owl
Spirit
Owl
Description
Fast cast/Int/crit ranged dmg owl
Type
Ranged Damage
Specific Gears Runes to use Stats to focus on
  • Tome (for spell crit)
  • Magic Missile for damage
  • Smite for stun
  • FB for AoE and pushback
  • Ice Spear for fast hit
  • HT, for personal heal
  • Cons, for HoT
  • Tranquility
  • Intellect
  • Spell, Arcane and/or Holy Damage Increase
  • Spell/Global Crit Chance
  • Spell/Global Crit Multiplier
  • Cast Speed


How to use :

Your job is dealing large amounts of damage from a distance. Maintain distance to avoid meelee attacks, and always try to be close to a healer to ensure you are being healed (snipe owls are glass cannons and die easily)

  • This build can swap from attack to heal by just swapping runes, without being too disadvantaged or having to swap a lot of gear but this only covers the damage specialization of the owl that allows it to compound insane amounts of damage from a distance.
  • If enough players have equipped tranquilities the player may swap a tranq for an attack owl rune to deal damage.
  • This build can vary amounts of cast speed, spell crit, intellect and mana stats based on personal choice.
  • This build may swap around attack owl runes depending on the situation.
  • If your build involves mana-high runes you may want to focus on mana stats too.

based on Polfy's original build


Other builds not in the list

  • High damage Bear
  • Whirlwind Bear
  • High damage Lynx
  • Ambush Lynx
  • Bow Lynx