Difference between revisions of "Category:Runes"

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= Runes =
 
__NOTOC__
 
__NOTOC__
{{Version032}}
 
= Runes =
 
  
'''Runes''' are a type of [[item]] that grants abilities usable by players and some [[monster]]s.
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{{Version 0.11.0}}
 +
 
 +
'''Runes''' are equippable [[item]]s that grant abilities usable by players and some [[monster]]s.
 +
 
 +
Runes can be "learned" (equipped) by right clicking a rune in the inventory and pressing <code>learn</code>,
 +
or by pressing <code>J</code> and clicking on a rune slots at the bottom and selecting a rune.
 +
Up to four runes can be learned at a time, not including the <code>space</code> ability that main hand weapons provide.
  
Runes can be "learned" by right clicking and pressing <code>learn</code> in the inventory, or by pressing <code>J</code> and equipping the runes on the rune slots at the bottom. When runes are learned they appear in the top right corner of the game, and hovering over them shows the effects they will give when used. Up to four runes can be learned at any given time.
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When runes are learned they appear in the spellbook in top right corner.
 +
Hovering over their icons shows more details about the abilities.
  
Runes use [[stat|mana]] points when cast by players, and some runes also require a target to cast. Runes also have different [[Quality|qualities]] and level requirements.
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Runes usually use [[stat|mana]] points when cast by players, and some runes also require a target to cast.
 +
Runes also have different [[Quality|qualities]] and level requirements.
  
Unlike other items, runes cannot be [[crafting|augmented]], although they can still be [[Salvaging|salvaged]] for [[essence]]s.
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Unlike other equipment, runes cannot be [[Crafting|augmented]], although they can still be [[Salvaging|salvaged]] for [[essence]]s.
  
{{Note|All rune information come from this [https://gitlab.com/Isleward/isleward/blob/master/src/server/config/spellsConfig.js Gitlab] file}}
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{{Note|
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Most rune information can be found in this [https://gitlab.com/Isleward/isleward/blob/master/src/server/config/spellsConfig.js config file on GitLab].
 +
Not all runes are available there though.
 +
}}
  
 
== Obtaining Runes ==
 
== Obtaining Runes ==
* Players start with a few runes learned depending on their chosen [[spirit]]s.
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Characters start with a few runes learned depending on their chosen [[spirit]].
* Runes may also be dropped by monsters when killed.
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Runes can also be dropped by monsters when killed.
* You can trade a set of [[Card|Runecrafter's Toil]] with [[Vikar]] for a random lvl 10 rune.
+
 
* [[Vikar]] also sells some level 1 runes for 30 gold.
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Players can trade a set of [[Card|Runecrafter's Toil]] cards with the [[Shady Dealer]] for a random level 10, 15, or 20 rune.
 +
[[Asvald]] also sells some level 1 runes for 30 gold.
 +
 
 +
Some runes can be crafted at the [[Etching Station]] using [[Muddy Runestone]]s and other materials.
  
 
== List of Runes ==
 
== List of Runes ==
Line 23: Line 36:
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
! Name !! Benefits from !! Stats !! Damage type !! Mana cost !! Range !! Cast time<br>(Ticks) !! Cooldown<br>(Ticks)
 
! Name !! Benefits from !! Stats !! Damage type !! Mana cost !! Range !! Cast time<br>(Ticks) !! Cooldown<br>(Ticks)
 +
|-
 +
| [[File:RuneDex.png|link=Rune of Ambush]]<br>[[Rune of Ambush]] || [[Dexterity]] || Damage [8 - 35]<br> StunDuration [4 - 7]|| Physical Attack || 7 || 10 || 3 || 15
 +
|-
 +
| [[File:RuneStr.png|link=Rune of Barbed Chain]]<br>[[Rune of Barbed Chain]] || [[Strength]] || Damage [? - ?]<br>StunDuration [? - ?] || Physical Attack || 4 || 9 || 2 || 9
 
|-
 
|-
| [[Rune of Blood Barrier]] || [[Strength]] / [[Intellect]] || DrainPercentage [10 - 50]<br>ShieldMultiplier [2 - 5]<br>FrenzyDuration [5 - 10] || Boost || 5 || 9 || 3 || 13
+
| [[File:RunePhysical.png|link=Rune of Blood Barrier]]<br>[[Rune of Blood Barrier]] || [[Strength]] / [[Intellect]] || DrainPercentage [10 - 50]<br>ShieldMultiplier [2 - 5]<br>FrenzyDuration [5 - 15] || Boost || 5 || 9 || 3 || 13
 +
|-
 +
| [[File:RuneStr.png|link=Rune of Charge]]<br>[[Rune of Charge]] || [[Strength]] || Damage [2 - 11]<br>StunDuration [6 - 10] || Physical Attack || 3 || 10 || 1 || 14
 +
|-
 +
| [[File:RuneInt.png|link=Rune of Consecrate]]<br>[[Rune of Consecrate]] || [[Intellect]] || Healing [0.3 - 0.5]<br>Duration [7 - 13] || Holy Spell || 12 || 9 || 4 || 15
 
|-  
 
|-  
| [[Rune of Charge]] || [[Strength]] || Damage [2 - 8]<br>StunDuration [6 - 10] || Physical Attack || 3 || 10 || 0 || 14
+
| [[File:RuneDexInt.png|link=Rune of Crystal Spikes]]<br>[[Rune of Crystal Spikes]] || [[Intellect]] / [[Dexterity]] || Damage [3 - 18]<br>Delay [1 - 4] || Physical Attack || 14 || 9 || Delay || 15
 
|-  
 
|-  
| [[Rune of Consecrate]] || [[Intellect]] || Healing [0.3 - 0.5]<br>Duration [7 - 13] || Holy Spell || 8 || 9 || 5 || 5
+
| [[File:RuneInt.png|link=Rune of Fireblast]]<br>[[Rune of Fireblast]] || [[Intellect]] || Damage [2 - 10]<br>Radius [1 - 2]<br>PushBack [2 - 5] || Fire Spell || 5 || On self || 2 || 4
 
|-  
 
|-  
| [[Rune of Crystal Spikes]] || [[Intellect]] / [[Dexterity]] || Damage [3 - 14]<br>Delay [1 - 4] || Physical Attack || 22 || 9 || Delay || 20
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| [[File:RuneDex.png|link=Rune of Flurry]]<br>[[Rune of Flurry]] || [[Dexterity]] || Duration [10 - 20]<br>Chance [30 - 60] || Basic attack || 10 || Basic attack range || 0 || 20
 
|-  
 
|-  
| [[Rune of Fireblast]] || [[Intellect]] || Damage [2 - 5]<br>Radius [1 - 2]<br>PushBack [2 - 5] || Fire Spell || 5 || On self || 2 || 4
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| [[File:RunePhysical.png|link=Rune of Harvest Life]]<br>[[Rune of Harvest Life]] || [[Strength]] / [[Intellect]] || Damage [4 - 14]<br>HealPercent [2 - 15] || Physical Attack || 5 || Melee || 3 || 10
 
|-  
 
|-  
| [[Rune of Flurry]] || / || Duration [4 - 9] || Your basic attack || 12 || Your basic<br>attack range || 0 || 20
+
| [[File:RuneInt.png|link=Rune of Healing Touch]]<br>[[Rune of Healing Touch]] || [[Intellect]] || Healing [1 - 3]|| Holy Spell || 8 || 9 || 3 || 5
 
|-  
 
|-  
| [[Rune of Harvest Life]] || [[Strength]] / [[Intellect]] || Damage [4 - 14]<br>HealPercent [10 - 30] || Physical Attack || 5 || Melee || 3 || 10
+
| [[File:RuneInt.png|link=Rune of Ice Spear]]<br>[[Rune of Ice Spear]] || [[Intellect]] || Damage [2 - 15]<br>FreezeDuration [6 - 10] || Frost Spell || 4 || 9 || 2 || 10
 
|-  
 
|-  
| [[Rune of Ice Spear]] || [[Intellect]] || Damage [2 - 8]<br>FreezeDuration [6 - 10] || Frost Spell || 4 || 9 || 2 || 10
+
| [[File:RuneInt.png|link=Rune of Innervation]]<br>[[Rune of Innervation]] || - || RegenPercentage [0.3 - 1.5] || [[Aura|Aura Boost]] || 25% mana<br>reserved || 9 || 0 || 10
 
|-  
 
|-  
| [[Rune of Innervation]] || / || RegenPercentage [0.3 - 1.5] || [[Aura|Aura Boost]] || 25% mana<br>reserved || 9 || 0 || 10
+
| [[File:RuneInt.png|link=Rune of Magic Missile]]<br>[[Rune of Magic Missile]] || [[Intellect]] || Damage [4 - 32] || Arcane Spell || 5 || 9 || 6 || 7
 
|-  
 
|-  
| [[Rune of Magic Missile]] || [[Intellect]] || Damage [4 - 15] || Arcane Spell || 4 || 9 || 8 || 6
+
| [[File:RuneInt.png|link=Rune of Roll]]<br>[[Rune of Roll]] || - || maxDistance [5 - 8]|| Transport Rune || 6 || 20 || 0 || 10
 
|-  
 
|-  
| [[Rune of Slash]] || [[Strength]] || Damage [6 - 23] || Physical Attack || 4 || Melee || 0 || 9
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| [[File:RuneStr.png|link=Rune of Slash]]<br>[[Rune of Slash]] || [[Strength]] || Damage [6 - 23] || Physical Attack || 4 || Melee || 1 || 9
 
|-  
 
|-  
| [[Rune of Smite]] || [[Intellect]] || Damage [4 - 14]<br>StunDuration [6 - 10] || Holy Spell || 7 || 9 || 6 || 4
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| [[File:RuneInt.png|link=Rune of Smite]]<br>[[Rune of Smite]] || [[Intellect]] || Damage [4 - 14]<br>StunDuration [6 - 10] || Holy Spell || 7 || 9 || 3 || 6
 
|-  
 
|-  
| [[Rune of Smokebomb]] || [[Dexterity]] || Damage [0.25 - 1.45]<br>Radius [1 - 3]<br>Duration [7 - 13] || Poison Attack || 6 || On self || 0 || 5
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| [[File:RuneDex.png|link=Rune of Smokebomb]]<br>[[Rune of Smokebomb]] || [[Dexterity]] || Damage [0.25 - 1.2]<br>Radius [1 - 3]<br>Duration [7 - 13] || Poison Attack || 6 || On self || 0 || 7
 
|-  
 
|-  
| [[Rune of Summon Skeleton]] || [[Strength]] / [[Intellect]] || DamagePercent [20-76]<br>HpPercent [40-60] || Summon || 5 || 9 || 6 || 6
+
| [[File:RunePhysical.png|link=Rune of Summon Skeleton]]<br>[[Rune of Summon Skeleton]] || [[Strength]] / [[Intellect]] || DamagePercent [20 - 76]<br>HpPercent [40 - 60] || Summon || 5 || 9 || 6 || 6
 
|-  
 
|-  
| [[Rune of Swiftness]] || / || Chance [5 - 10] || [[Aura|Aura Boost]] || 25% mana<br>reserved || 9 || 0 || 10
+
| [[File:RuneInt.png|link=Rune of Swiftness]]<br>[[Rune of Swiftness]] || - || Chance [8 - 20] || [[Aura|Aura Boost]] || 40% mana<br>reserved || 9 || 0 || 10
 +
|-
 +
| [[File:RuneStr.png|link=Rune of Taunt]]<br>[[Rune of Taunt]] || [[Strength]] || tauntDuration [? - ?] || Aggro || 3 || 9 || 1 || 12
 
|-  
 
|-  
| [[Rune of Tranquility]] || / || RegenPercentage [4 - 10]|| [[Aura|Aura Boost]] || 25% mana<br>reserved || 9 || 0 || 10
+
| [[File:RuneInt.png|link=Rune of Tranquility]]<br>[[Rune of Tranquility]] || - || RegenPercentage [4 - 10]|| [[Aura|Aura Boost]] || 25% mana<br>reserved || 9 || 0 || 10
 +
|-
 +
| [[File:RuneStr.png|link=Rune of Whirlwind]]<br>[[Rune of Whirlwind]] || [[Strength]] || Damage [4 - 18]<br> Radius [1 - 2]|| Physical Attack || 7 || On self || 2 || 12
 
|}
 
|}
 
== Outdated and Unimplemented Runes ==
 
<div style="border: 1px solid #cc6600; background-color: #ff9966; margin-top: 10px; margin-bottom: 10px; padding: 2px 10px; line-height: 0.8em; width: auto;">
 
''The following runes below have all been removed''
 
</div>
 
* [[Rune of Arcane Barrier]]
 
* [[Rune of Holy Vengeance]]
 
* [[Rune of Reflect Damage]]
 
* [[Rune of Stealth]]
 
* [[Rune of Chain Lightning]]
 
 
As of [[Version 0.1.10]] no one has any of the runes above any more.
 
  
 
[[Category:Compendium]][[Category:Item Slot]]
 
[[Category:Compendium]][[Category:Item Slot]]

Latest revision as of 21:34, 21 July 2023

Runes[edit]

Version 0.11.0: This article may not be up to date for the latest version of Isleward.


Runes are equippable items that grant abilities usable by players and some monsters.

Runes can be "learned" (equipped) by right clicking a rune in the inventory and pressing learn, or by pressing J and clicking on a rune slots at the bottom and selecting a rune. Up to four runes can be learned at a time, not including the space ability that main hand weapons provide.

When runes are learned they appear in the spellbook in top right corner. Hovering over their icons shows more details about the abilities.

Runes usually use mana points when cast by players, and some runes also require a target to cast. Runes also have different qualities and level requirements.

Unlike other equipment, runes cannot be augmented, although they can still be salvaged for essences.

Note: Most rune information can be found in this config file on GitLab. Not all runes are available there though.

Obtaining Runes[edit]

Characters start with a few runes learned depending on their chosen spirit. Runes can also be dropped by monsters when killed.

Players can trade a set of Runecrafter's Toil cards with the Shady Dealer for a random level 10, 15, or 20 rune. Asvald also sells some level 1 runes for 30 gold.

Some runes can be crafted at the Etching Station using Muddy Runestones and other materials.

List of Runes[edit]

Name Benefits from Stats Damage type Mana cost Range Cast time
(Ticks)
Cooldown
(Ticks)
RuneDex.png
Rune of Ambush
Dexterity Damage [8 - 35]
StunDuration [4 - 7]
Physical Attack 7 10 3 15
RuneStr.png
Rune of Barbed Chain
Strength Damage [? - ?]
StunDuration [? - ?]
Physical Attack 4 9 2 9
RuneIntStr.png
Rune of Blood Barrier
Strength / Intellect DrainPercentage [10 - 50]
ShieldMultiplier [2 - 5]
FrenzyDuration [5 - 15]
Boost 5 9 3 13
RuneStr.png
Rune of Charge
Strength Damage [2 - 11]
StunDuration [6 - 10]
Physical Attack 3 10 1 14
RuneInt.png
Rune of Consecrate
Intellect Healing [0.3 - 0.5]
Duration [7 - 13]
Holy Spell 12 9 4 15
RuneDexInt.png
Rune of Crystal Spikes
Intellect / Dexterity Damage [3 - 18]
Delay [1 - 4]
Physical Attack 14 9 Delay 15
RuneInt.png
Rune of Fireblast
Intellect Damage [2 - 10]
Radius [1 - 2]
PushBack [2 - 5]
Fire Spell 5 On self 2 4
RuneDex.png
Rune of Flurry
Dexterity Duration [10 - 20]
Chance [30 - 60]
Basic attack 10 Basic attack range 0 20
RuneIntStr.png
Rune of Harvest Life
Strength / Intellect Damage [4 - 14]
HealPercent [2 - 15]
Physical Attack 5 Melee 3 10
RuneInt.png
Rune of Healing Touch
Intellect Healing [1 - 3] Holy Spell 8 9 3 5
RuneInt.png
Rune of Ice Spear
Intellect Damage [2 - 15]
FreezeDuration [6 - 10]
Frost Spell 4 9 2 10
RuneInt.png
Rune of Innervation
- RegenPercentage [0.3 - 1.5] Aura Boost 25% mana
reserved
9 0 10
RuneInt.png
Rune of Magic Missile
Intellect Damage [4 - 32] Arcane Spell 5 9 6 7
RuneInt.png
Rune of Roll
- maxDistance [5 - 8] Transport Rune 6 20 0 10
RuneStr.png
Rune of Slash
Strength Damage [6 - 23] Physical Attack 4 Melee 1 9
RuneInt.png
Rune of Smite
Intellect Damage [4 - 14]
StunDuration [6 - 10]
Holy Spell 7 9 3 6
RuneDex.png
Rune of Smokebomb
Dexterity Damage [0.25 - 1.2]
Radius [1 - 3]
Duration [7 - 13]
Poison Attack 6 On self 0 7
RuneIntStr.png
Rune of Summon Skeleton
Strength / Intellect DamagePercent [20 - 76]
HpPercent [40 - 60]
Summon 5 9 6 6
RuneInt.png
Rune of Swiftness
- Chance [8 - 20] Aura Boost 40% mana
reserved
9 0 10
RuneStr.png
Rune of Taunt
Strength tauntDuration [? - ?] Aggro 3 9 1 12
RuneInt.png
Rune of Tranquility
- RegenPercentage [4 - 10] Aura Boost 25% mana
reserved
9 0 10
RuneStr.png
Rune of Whirlwind
Strength Damage [4 - 18]
Radius [1 - 2]
Physical Attack 7 On self 2 12