Stat

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Version 0.4.0: This article may not be up to date for the latest version of Isleward.

Stats

Stats determine a character's attributes, such as damage, health, and mana. You can view your stats in the character sheet by pressing the J key. Your character's stats can be improved by wearing better equipment. Stats may also be temporarily affected by aura runes. Stats are also greatly affected by your spirits and the amount of int,str or dex that you have depending on that.

Basic

Level
Main Article: Character Level
The level of your character determines the maximum health and equipments you can use. The maximum level is capped at 20. You can only use equipment with a level requirement equal to or lower than your character's level (except when the item has level reduction). You can level up by gaining experience which you get when killing mobs. Note that you gain the most xp from killing mobs your own level.
Experience Points (XP)
Main Article: Experience Point
Experience points are used to level up your character. You will gain experience by killing monsters, completing quests and by gathering. The experience required to level up is: XL * 5 + XL * 10 * (XL^2.2) where XL is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: (1-D/10)^2 where D is the difference of levels, and you gain no experience if the difference is 10 or higher.
Strength
Strength is the primary stat of the Bear Spirit. It improves the damage of Axes and Swords. Every strength point increases your armor by 1. Strength rolls range from 1-10.
Intellect
Intellect is the primary stat of the Owl Spirit. It improves the damage of Staffs and Wands. Every 6 intellect points increases your maximum mana by 1. Intellect rolls range from 1-10.
Dexterity
Dexterity is the primary stat of the Lynx Spirit. It improves the damage of Daggers and Spears. Every 12 dexterity points increases your dodge chance by 1%. Dexterity rolls range from 1-10.
"to all attributes"
+ X to all attributes mean that increases Strength, Intellect, Dexterity by X. To all attributes rolls range from 1-10.
Vitality
Vitality increases your max health by 10 health per point. Vitality rolls range from 1-7.
Max Mana
Increase your character's maximum mana by 1 mana per point. Max Mana rolls range from 1-8.
HP Regeneration
The rate of health restored per tick during combat. Outside combat, HP regenerates at the rate of max(MaxHP / 112, HPRegen * 0.2) per tick, while it only regenerates by HPRegen * 0.2 per tick during combat. HP Regeneration rolls range from 1-15.
MP Regeneration
The rate of mana restored per tick. The amount of MP regenerated per tick is MPRegen / 50. Mana regenerates the same in combat as out of combat. MP Regeneration rolls range from 1-5.

Offense

Global critical hit chance
This will increase your Attack critical chance and Spell critical chance by the amount of it you have.
The base Global critical hit chance is 5% for all spirits.
Global critical hit chance rolls range from 1-78 (that translates to 0.05%-3.9%).
Attack critical chance
The chance of dealing a critical hit with physical attack.
The base chance is 5% (Because of the base 5% of Global critical hit chance).
Attack critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).
Spell critical chance
The chance of dealing a critical hit with a spell attack.
The base chance is 5% (Because of the base 5% of Global critical hit chance).
Spell critical chance rolls range from 1-78 (that translates to 0.05%-3.9%).
Global critical hit multiplier
This will increase your Attack critical multiplier and Spell critical multiplier by the amount of it you have.
The base Global critical hit chance is 150% for all spirits. Global critical hit multiplier rolls range from 1-28.
Attack critical multiplier
The multiplied damage when performing a critical hit with physical attack.
The base chance is 150% (Because of the base 150% of Global critical hit multiplier).
Attack critical multiplier rolls range from 1-28.
Spell critical multiplier
The multiplied damage when performing a critical hit with a spell attack.
The base chance is 150% (Because of the base 150% of Global critical hit multiplier).
Spell critical multiplier rolls range from 1-28.
Arcane increase / Fire increase / Frost increase / Holy increase / Poison increase / Physical increase / Spell Increase
Increase the elemental/type of damage by the % of the roll per point. Increase rolls range from 1-3.
Attack Speed / Cast Speed
The chance of attacking or casting spells without cooling down in succession. In-game, the value is displayed as 100% + chance, cast speed and attack speed allows you to cast abilities faster. To find a cast/attack speed calculator go to https://islebuilds.com/tools/cast-time. Attack Speed / Cast Speed rolls range from 1-9.

Defense

Armor
Armor reduces the damage taken. The percentage of damage mitigated is Armor / (100 * XL) where XL is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 monster you need 500 armor (500 / (100 * 10) = 50%) to achieve the maximum damage reduction.
Chance to block Attacks / Spells
The chance to negate an attack or spell completely.
  • Only on Shield slot. Chance to block Attacks / Spells rolls range from 1–10.
Chance to dodge Attacks / Spells
The chance to negate an attack or spell completely.
  • Only on Feet slot. Chance to dodge Attacks / Spells rolls range from 1–10.
Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance / Physical Resistance / Poison Resistance / All Resistance
Resistance reduces the damage taken from a particular types of element (and All Resistance applies to all types of elements). Each point of resistance reduces the damage taken by 0.5% and is capped at 50%. Therefore, you need 100 points of resistance to achieve the maximum possible damage mitigation. Resistance rolls range from 1-10.

The damage reduction offered by armor and resistances stack with each other. If both mitigation sources are capped at 50%, you will only receive 25% of the full damage.

Life on hit
Your auto attack gives you a certain amount of hp per hit. Found on the implicit of sickles, offhand and trinket slot items. Life on hit rolls range from 2-10.

Misc

Item Quality
The chance of finding higher quality items.
Each point reduces the chance to get a common item by 7 (capped at 286 quality). Item Quality rolls range from 1-15.
(This stat was previously called Magic Find).
Item Quantity
The chance of finding more items (capped at 200%). Item Quantity rolls range from 2-27.
Sprint Chance
The chance of moving two tiles in one tick. boots may generate with this stat, and with the Enchanted Wreath, and you also gain this stat by using a rune of Swiftness. Sprint Chance rolls range from 1-20.
XP Increase
Increase the experience points gained by killing monsters and quests. XP Increase rolls range from 1-6.

Stat Table

The numbers along the top indicate at which level a slot of gear is and the max roll a stat can get at that level. These may not take the different roll ranges of implicit stats into account.

Stat Compatibility 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Vitality All Equipment (Min 1) 1 1 1 1 1 1 1 2 2 2 2 3 3 3 4 4 5 6 6 7
HP Regeneration (Min 1) All Equipment 1 1 1 2 2 2 3 3 4 4 5 6 6 7 8 9 10 11 13 14
Mana Regeneration (Min 1) All Equipment 5 - - - - - - - - - - - - - - - - - - 5
Max Mana (Min 1) All Equipment 8 - - - - - - - - - - - - - - - - - - 8
Strength (Min 1) All Equipment 1 1 2 2 3 3 4 4 5 5 5 6 6 7 7 8 8 9 9 10
Intellect (Min 1) All Equipment 1 1 2 2 3 3 4 4 5 5 5 6 6 7 7 8 8 9 9 10
Dexterity (Min 1) All Equipment 1 1 2 2 3 3 4 4 5 5 5 6 6 7 7 8 8 9 9 10
Item Quality (Min 1%) All Equipment 15% - - - - - - - - - - - - - - - - - - 15%
Item Quantity (Min 2%) All Equipment 27% - - - - - - - - - - - - - - - - - - 27%
XP Increase (Min 1%) All Equipment 6% - - - - - - - - - - - - - - - - - - 6%
Level Requirement Reduction (Min 1) All Equipment / / / / 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
Global Crit Chance (Min 0.05%) All Equipment / / / / / / 0.9% 1.1% 1.4% 1.6% 1.8% 2% 2.3% 2.5% 2.7% 3% 3.2% 3.4% 3.6% 3.9%
Attack Crit Chance (Min 0.05%) All Equipment / / / / / / 0.9% 1.1% 1.4% 1.6% 1.8% 2% 2.3% 2.5% 2.7% 3% 3.2% 3.4% 3.6% 3.9%
Spell Crit Chance (Min 0.05%) All Equipment / / / / / / 0.9% 1.1% 1.4% 1.6% 1.8% 2% 2.3% 2.5% 2.7% 3% 3.2% 3.4% 3.6% 3.9%
Global Crit Multiplier (Min 1%) All Equipment / / / / / / / / / / / 17% 18% 20% 21% 22% 24% 25% 26% 28%
Attack Crit Multiplier (Min 1%) All Equipment / / / / / / / / / / / 17% 18% 20% 21% 22% 24% 25% 26% 28%
Spell Crit Multiplier (Min 1%) All Equipment / / / / / / / / / / / 17% 18% 20% 21% 22% 24% 25% 26% 28%
All Resistance (Min 1) All Equipment / / / / / / / / / / / / / / 10 - - - - 10
Arcane Resistance (Min 1) All Equipment / / / / / / / / / / / / / / 10 - - - - 10
Fire Resistance (Min 1) All Equipment / / / / / / / / / / / / / / 10 - - - - 10
Frost Resistance (Min 1) All Equipment / / / / / / / / / / / / / / 10 - - - - 10
Holy Resistance (Min 1) All Equipment / / / / / / / / / / / / / / 10 - - - - 10
Physical Resistance (Min 1) All Equipment / / / / / / / / / / / / / / 10 - - - - 10
Poison Resistance (Min 1) All Equipment / / / / / / / / / / / / / / 10 - - - - 10
All Attributes (Min 1) Finger,Neck 1 1 2 2 3 3 4 4 5 5 5 6 6 7 7 8 8 9 9 10
Attack Speed (Min 1%) Finger, Neck
Trinket, Weapon
9% - - - - - - - - - - - - - - - - - - 9%
Cast Speed (Min 1%) Finger, Neck
Trinket, Weapon
9% - - - - - - - - - - - - - - - - - - 9%
Life on Hit (Min 2) Offhand, Trinket
Sickle
2 2 3 3 4 4 5 5 6 6 6 7 7 8 8 9 9 10 10 10
Chance to Block Attack (Min 1%) Sheild 10% - - - - - - - - - - - - - - - - - - 10%
Chance to Block Spell (Min 1%) Sheild 10% - - - - - - - - - - - - - - - - - - 10%
Chance to Dodge Attack (Min 1%) Feet 10% - - - - - - - - - - - - - - - - - - 10%
Chance to Dodge Spell (Min 1%) Feet 10% - - - - - - - - - - - - - - - - - - 10%
Sprint Chance (Min 1%) Feet 20% - - - - - - - - - - - - - - - - - - 20%
Spell Increase (Min 1%) Finger, Neck - - - - - - - - - 2% 2% 2% 2% 3% 3% 3% 3% 3% 3% 3%
Arcane Increase (Min 1%) Finger, Neck
Quartz Fragment
- - - - - - - - - 2% 2% 2% 2% 3% 3% 3% 3% 3% 3% 3%
Fire Increase (Min 1%) Finger, Neck - - - - - - - - - 2% 2% 2% 2% 3% 3% 3% 3% 3% 3% 3%
Frost Increase (Min 1%) Finger, Neck - - - - - - - - - 2% 2% 2% 2% 3% 3% 3% 3% 3% 3% 3%
Holy Increase (Min 1%) Finger, Neck - - - - - - - - - 2% 2% 2% 2% 3% 3% 3% 3% 3% 3% 3%
Physical Increase (Min 1%) Finger, Neck - - - - - - - - - 2% 2% 2% 2% 3% 3% 3% 3% 3% 3% 3%
Poison Increase (Min 1%) Finger, Neck - - - - - - - - - 2% 2% 2% 2% 3% 3% 3% 3% 3% 3% 3%