Difference between revisions of "M'ogresh"
Line 13: | Line 13: | ||
! @Nyaro#1841 art from Discord | ! @Nyaro#1841 art from Discord | ||
|- | |- | ||
− | | [[File:NyaroMogArt.png| | + | | [[File:NyaroMogArt.png|400px]] |
|} | |} | ||
The main strategy is to stun '''M'ogresh''' with [[Rune of Charge|charge]] or [[Rune of Smite|smite]] and deal the maximum damage you can with [[Rune of Flurry|Flurry]] or other [[runes]] before dying. | The main strategy is to stun '''M'ogresh''' with [[Rune of Charge|charge]] or [[Rune of Smite|smite]] and deal the maximum damage you can with [[Rune of Flurry|Flurry]] or other [[runes]] before dying. |
Revision as of 18:40, 30 April 2019
Version 0.3.1: This article may not be up to date for the latest version of Isleward.
M'ogresh |
---|
Level: 20
|
Health: 60000-100000
|
Attack: Poison Ranged/Rune
|
Mana: /
|
Armor: /
|
Drops: 3 items of magic or better quality |
Location: Estuary |
M'ogresh is the boss monster for the Estuary in Fjolarok.
It is usually found deep within the Estuary, and may take some time to find. He is significantly stronger than other monsters in the Estuary, and can use runes normally used by players (M'ogresh is significantly easier when it has the Circle of Healing skill rather than another skill).
It is recommended to fight M'ogresh in a group to decrease the difficulty and enable more players to obtain loot. Due its increased difficulty, M'ogresh always drops 3 items of magic or better quality.
He does poison damage.
Strategy
@Nyaro#1841 art from Discord |
---|
The main strategy is to stun M'ogresh with charge or smite and deal the maximum damage you can with Flurry or other runes before dying.
Don't try to stun him permanently, a monster can't be chain stun.
- Owl can use : Flurry, smite, magic missile and consecrate if you need heal.
- Bear can use : Flurry, charge, slash and harvest life if you need heal.
- Lynx can use : Flurry, charge, smokebomb and harvest life if you need heal.
Tips
- M'ogresh respawn every 2 minutes and 30 seconds.
- Try to be out of his attack range before respawn.