Advanced Guide
Advanced Guide
No Version: This article explicitly has no version. It is likely not maintained or needed enough to be always kept up to date, and everything should be considered outdated and double-checked when used if necessary.
Player Opinion: This article contains advice from other players which may be subjective or incorrect. Consult this guide with caution.
WIP: This article is a work in progress, meaning that it is being worked on but is unfinished. You can help by editing it.
This is a general guide that covers advanced tips and endgame goals and builds.
To Add in this section
- Advanced equipment explanation
- Advanced info about Rune usage
- Advanced leveling guide
- Advanced crafting (idol/mat) tips
- General passive node tips
- Fighting tips
- Other advanced tips
- Rune choices
- QQ equipment advice/explanation
Goals
Here's a list of things to work on (mainly lategame):
- Reaching level 20 (on all 3 spirits)
- Farming Stinktooth/M'ogresh/Radulos/Temple for gear
- Find/augment full legendary gear (has more rolls)
- High damage roll weapon
- High rolled runes
- Unlock Whirlwind (from Stinktooth)/Ambush (from Bera) recipes
- Farming for Putrid Shank (from Stinktooth)
- Farming for Steelclaw's Bite (from Stinktooth)
- Farming for Princess Morgawsa's Trident (from Estuary)
- Farming for Corrupted Blossom (from Temple)
- Farming for Cowl of Obscurity (from Gaekatla rep)
- Farming for Gaekatlan Druid skin (from Gaekatla rep)
- Seasonal events
- Become the strongest :D
Spirit Tips
Owl
Summon Skeleton are many times used by slightly weaker owls to help keep enemies away by distracting them. Although it is recommended to use no more than 2, so that you have alternative attacks in case you are caught off guard while summoning a skeleton.
Ice Spear can be used to deliver a quick hit thanks to its low cast time.
Fireblast can be used by slightly tankier owls to keep mobs at distance for a few more ticks, allowing critical time to cast a final MM or cons to heal. It also works well when paired with Ice Spear or Smite. Owls can farm groups of enemies by coupling Fireblast with a source of healing such as Consecrate, Cowl of Obscurity, or Healing Touch.
When engaging in combat alone, a Healing Touch may be used instead of a Consecrate as it provides better hpt on single targets, although it relies the caster to be reactive towards damage taken rather than proactive, which can be more dangerous.
Owls generally use Tomes as the preferred offhand slot item because of its Spell Crit Chance and multi implicits being more useful than the block chance implicit stat of the Shields. Some owls prefer to use shields for more armor, because owls are generally have less health and armor than other spirits. The strength requirement on shields can sometimes be a problem though.
Owls are generally best at single target damage or being healers
Bear
Bear can farm groups of enemies via AoE damage sources such as Rune of Whirlwind, Shield of Lustre, or Gourdhowl together with a source of healing such as LoH, Cowl of Obscurity or Harvest Life.
Rune of Flurry may be used in pairing with a high damage axe to deal large amounts of damage in a short period of time.
If not using an axe, bears generally use Shields as the preferred offhand slot item because of its block chance implicit stat being more useful than the Spell Crit Chance and multi implicits of the Tomes.
Lynx
Rune of Flurry may be used in pairing with a high damage spear to deal large amounts of damage in a short period of time.
Lynxes generally use Gilded Shield as the preferred offhand slot item because the armor implicit stat being more useful than the Spell Crit Chance and Multi implicits of the Tomes.
Due to how often lynx can apply damage with Smokebomb, building for crit with a Cowl of Obscurity vastly increases a lynx's durability.
List of Builds
Most builds are designed around a certain spirit and a level 20 character. Before level 20, different stats might be more important to kill mobs and level up as fast as possible so players can start working on getting the strongest endgame gear. It's probably best to focus on reaching level 20 before specializing your build.
Bear
High Damage Flurry Bear
High damage flurry bear | ||
---|---|---|
Spirit |
Bear | |
Description |
Use flurry to deal high single target damage | |
Type |
Damage | |
Specific Gears | Runes to use | Stat to focus on |
|
|
Passive tree choices
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents a little more than one max roll while the multi node represents about 1.3x of a max roll)
How to use :
The main idea is getting as much crit chance/mult, str, and physical increase to pump weapon damage for flurry
- The cowl of obscurity is an important survivability tool
- Vitality and resistances can help you survive a flurry cast with bad rng
- Having some mana regen and using Tranquility can help alleviate the high mana cost of flurry
Flurry is NOT a consistent source of damage, so this build is abnormally reliant on rng
written by Polfy edited by Arkie for v0.11.0
Damage/Tank Steelclaw's Bite Bear
Damage/Tank Steelclaw's bite | ||
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Spirit |
Bear | |
Description |
Use the Steelclaw always crit + Harvest life to deal damage/regen hp | |
Type |
Damage / Tank | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive tree choices
Choose depending on preference or on which stats you are missing (first tree is survivability focused while second tree is damage focused)
How to use :
The main idea is to both deal damage and regen hp using scb, while being tanky enough to survive your own self damage and the enemies' damage.
- Ideally 2 harvest life runes will be used, this is the perfect amount to harvest, take 2 steps, and harvest again (this is important for doing mog'resh)
- All attr is a blessing, as harvest life scales off of 0.75x the sum of int+str, meaning all attr is bascially 1.5 mainstat for the purposes of scaling damage instead of 1
- Focus on improving vit/res stats first, as they are vital to not killing yourself with scb
- Mana regen and max mana to support 2 harvest life runes is very important
- Spare rune slots is ideally dedicated to either Tranquility or Innervation
written by Polfy edited by Arkie for v0.11.0
Tank Bear
Tank bear | ||
---|---|---|
Spirit |
Bear | |
Description |
Max armor/resist high vit/hp regen tank | |
Type |
Tank | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive tree
Pathing to multi on the tree is not particularly useful in this case, it is up to personal preference where those points should be allocated, although the attack speed can help reduce harvest life cast time from 3 ticks to 2 ticks if an additional 18% attack speed is present from gear stats
How to use :
This build is purely theoretically useful and will not be practical until the addition of a rune that can establish threat not based on damage dealt (bear attacks and runes have threat multi present on them, but that is based on damage dealt so tank bear cannot realistically take aggro)
written by Polfy edited by Arkie for v0.11.0
Sickle Tank Bear
Sickle Tank bear | ||
---|---|---|
Spirit |
Bear | |
Description |
Necro-ish build focused on harv and sickle | |
Type |
Tank | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive tree choices
Passive tree is completely up to personal preference here, just go with whatever feels best
How to use :
The main idea of this build is similar to scb bear, but instead of relying on scb to artificially inflate damage at the cost of extra levels of danger, a sickle and loh are used to increase survivability at the cost of damage (it is possible to actually outdamage scb bear because you are not limited by your own hp pool regarding how hard you can hit)
- High vitality is important to survive between harvest casts
- Unlike scb bear, crit can and should be squeezed into the build (res is less important on this build so sacrifice res first to put on crit)
- All attr is a blessing, as harvest life scales off of 0.75x the sum of int+str, meaning all attr is bascially 1.5 mainstat for the purposes of scaling damage instead of 1
edited by Arkie for v0.11.0
Lynx
High Damage Flurry Lynx
High damage flurry lynx | ||
---|---|---|
Spirit |
Lynx | |
Description |
Use the flurry power to deal really high damage | |
Type |
Damage | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive tree choices
Choose depending on which improves dpt more, the first tree is typically stronger due to the % of a single stat roll the nodes represent (the difference is a 3.5 chance node vs a 40 multi node, the chance node represents about 1.1x of a max roll while the multi node represents about 1.3x of a max roll)
How to use :
The main idea is getting as much crit chance/mult, dex, and physical increase to pump weapon damage for flurry
- The cowl of obscurity is an important survivability tool
- Vitality and resistances can help you survive a flurry cast with bad rng
- Having some mana regen and using Tranquility can help alleviate the high mana cost of flurry
- You can use a bow if you prefer the range over the raw damage of spear, this can also allow you to take Roll over charge for kiting purposes
Flurry is NOT a consistent source of damage, so this build is abnormally reliant on rng
written by Polfy edited by Arkie as of v0.11.0
Smokebomb Lynx
Smokebomb Lynx | ||
---|---|---|
Spirit |
Lynx | |
Description |
SmokeBomb spam damage | |
Type |
Damage/Area Damage | |
Specific Gears | Runes to use | Stats to focus on |
|
|
Passive tree
How to use :
The main idea of this build is to use the high tickrate of sb damage coupled with crits and cowl heals to stay alive and deal damage
- Cowl of Obscurity is a MUST, this build CANNOT function without it
- Although it may seem unintuitive, the more enemies around you the safer you actually are, as more enemies -> more crits -> more cob heals, and it is highly unlikely they will burst you fast enough to kill you
written by Polfy edited by Arkie as of v0.11.0
Owl
Support Owl (Healer)
The healer's job is to put to rest any worry the team has of dying. They tend to achieve this by running 1 or 2 Rune of Consecrate and spamming them halfway in between themselves and whoever their team is fighting, allowing melee fighters and any other owls on their team to be healed.
Healers generally stand away from the main battle so that if monsters turn their target to them, their team can charge/ambush or smite the monster, preventing it from attacking the Healer, and re-obtaining aggro. They must be close enough to be healed by their own cons, especially around monsters with ranged attacks because the act of consing may acquire a monster's aggro. If the healer or anyone else is in critical condition, they can use a Rune of Healing Touch which gives a stronger, but single-target heal.
Healers generally often run 2 or 3 Runes of Tranquility to prevent themselves and their teammates from running out of mana. This is crucial because of the high mana cost of Consecrate.
Support owl | ||
---|---|---|
Spirit |
Owl | |
Description |
Fast cast/ Int / crit heal owl | |
Type |
Healer/Support | |
Specific Gears | Runes to use | Stats to focus on |
|
|
|
Passive tree :
How to use :
Your job is spamming your 2 consecrates where your party members are. Always try to be close to your party members to ensure you are being healed too (enemies can still attack you)
- This build can swap from heal to attack by just swapping runes, without being too disadvantaged or having to swap a lot of gear but this only covers the mana specialization of the owl that allows it to cons without easily running out of mana.
- If enough players have equipped tranquilities the player may swap a tranq for an attack owl rune to deal damage.
- This build can vary amounts of cast speed, spell crit, intellect and mana stats based on personal choice.
- It is recommended to use 1 or 2 Runes of Tranquility for your party members because of the large mana cost of consecrate. (The Sash of souls will help to reduce the mana reserve of your tranquility)
- You still get loot/exp if you heal a party member that damages a monster
based on Polfy's original build
Support Steelclaw's bite owl | ||
---|---|---|
Spirit |
Owl | |
Description |
Fast cast/Full crit heal owl | |
Type |
Healer/Support | |
Specific Gears | Runes to use | Stats to focus on |
|
|
|
How to use :
Your job is spamming your 2 consecrates where your party members are. Always try to be close to your party members to ensure you are being healed too (enemies can still attack you)
- The steelclaw's bite allows for 100% crit chance but causes takeback of damage. Healing with the bite, however, does not make you take damage but still makes your heals crit.
- The owl cannot easily tank the damage from the Steelclaw's Bite, your main focus should be healing and not attacking.
- For stats, focus on multi and int. Ignore crit chance.
- It is recommended to use 1 or 2 Runes of Tranquility for your party members because of the large mana cost of consecrate. (The Sash of souls will help to reduce the mana reserve of your tranquility)
- You still get loot/exp if you heal a party member that damages a monster
There is a high chance that Bite healing will be nerfed in future updates which will make this build obsolete.
based on Polfy's original build
Sniper Owl
The strategy of the Sniper is to use their unique ability of ranged attacks to their advantage. Using Smite and Ice Spear, they can slow the advance of an enemy, allowing time to cast Magic Missile and use it to deal massive damage. As the end goal of a Sniper is to kill their target before it reaches them. This allows the owl to focus on high damage output, at the cost of low armor and vitality. For this reason, owls are very vulnerable to being one-shotted by powerful ranged attacks, such as those from many bosses Snipers feel at home when using their range advantage to avoid taking much damage, and thus are vulnerable once they are within melee range, or when fighting enemies that also have ranged attacks. Because of this weakness, it is highly recommended that all Snipers run a Rune of Consecrate or a Rune of Healing Touch, for healing.
Sniper owl | ||
---|---|---|
Spirit |
Owl | |
Description |
Fast cast/Int/crit ranged dmg owl | |
Type |
Ranged Damage | |
Specific Gears | Runes to use | Stats to focus on |
|
|
|
How to use :
Your job is dealing large amounts of damage from a distance. Maintain distance to avoid meelee attacks, and always try to be close to a healer to ensure you are being healed (snipe owls are glass cannons and die easily)
- This build can swap from attack to heal by just swapping runes, without being too disadvantaged or having to swap a lot of gear but this only covers the damage specialization of the owl that allows it to compound insane amounts of damage from a distance.
- If enough players have equipped tranquilities the player may swap a tranq for an attack owl rune to deal damage.
- This build can vary amounts of cast speed, spell crit, intellect and mana stats based on personal choice.
- This build may swap around attack owl runes depending on the situation.
- If your build involves mana-high runes you may want to focus on mana stats too.
based on Polfy's original build
Other builds not in the list
- High damage Bear
- Whirlwind Bear
- High damage Lynx
- Ambush Lynx
- Bow Lynx