Stat
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Version 0.3.2: This article may not be up to date for the latest version of Isleward.
Stats
Stats determine a character's attributes, such as damage, health, and mana. You can view your stats in the character sheet by pressing the J
key. Your character's stats can be improved by wearing better equipment. Stats may also be temporarily affected by aura runes.
Work in progress google sheet stat range |
I (Polfy on discord (@Polfy#6424) work on a google sheet to share the stat range we can generate. Feel free to help/discuss with me on private discord.
|
Basic
- Level
- Main Article: Character Level
- The level of your character determines the maximum health and equipments you can use. The maximum level is capped at 20. You can only use equipment with a level requirement equal to or lower than your character's level (except when the item has level reduction). You can level up by gaining experience points.
- Experience Points (XP)
- Main Article: Experience Point
- Experience points are used to level up your character. You will gain experience by killing monsters, completing quests and by gathering. The experience required to level up is:
XL * 5 + XL * 10 * (XL^2.2)
whereXL
is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is:(1-D/10)^2
whereD
is the difference of levels, and you gain no experience if the difference is 10 or higher.
- Strength
- Strength is the primary stat of the Bear Spirit. It improves the damage of Axes and Swords. Every strength point increases your armor by 1.
- Intellect
- Intellect is the primary stat of the Owl Spirit. It improves the damage of Staffs and Wands. Every 6 intellect points increases your maximum mana by 1.
- Dexterity
- Dexterity is the primary stat of the Lynx Spirit. It improves the damage of Daggers and Spears. Every 12 dexterity points increases your dodge chance by 1%.
- "to all attributes"
- +
X
to all attributes mean that increases Strength, Intellect, Dexterity byX
- Vitality
- Vitality increases your max health by 10 health per point.
- Max Mana
- Increase your character's maximum mana by 1 mana per point.
- HP Regeneration
- The rate of health restored per tick during combat. Outside combat, HP regenerates at the rate of
max(MaxHP / 112, HPRegen * 0.2)
per tick, while it only regenerates byHPRegen * 0.2
per tick during combat.
- MP Regeneration
- The rate of mana restored per tick. The amount of MP regenerated per tick is
MPRegen / 50
. Mana regenerates the same in combat as out of combat.
Offense
- Global critical hit chance
- This will increase your Attack critical chance and Spell critical chance by the amount of it you have.
- The base Global critical hit chance is 5% for all spirits.
- Attack critical chance
- The chance of dealing a critical hit with physical attack.
- The base chance is 5% (Because of the base 5% of Global critical hit chance).
- Spell critical chance
- The chance of dealing a critical hit with a spell attack.
- The base chance is 5% (Because of the base 5% of Global critical hit chance).
- Global critical hit multiplier
- This will increase your Attack critical multiplier and Spell critical multiplier by the amount of it you have.
- The base Global critical hit chance is 150% for all spirits.
- Attack critical multiplier
- The multiplied damage when performing a critical hit with physical attack.
- The base chance is 150% (Because of the base 150% of Global critical hit multiplier).
- Spell critical multiplier
- The multiplied damage when performing a critical hit with a spell attack.
- The base chance is 150% (Because of the base 150% of Global critical hit multiplier).
- Arcane increase / Fire increase / Frost increase / Holy increase / Poison increase / Physical increase / Spell Increase
- Increase the elemental/type of damage by 1% per point.
- Attack Speed / Cast Speed
- The chance of attacking or casting spells without cooling down in succession. In-game, the value is displayed as
100% + chance
, so 110% implies that there is a 10% chance of performing the attack without cooling down.
Defense
- Armor
- Armor reduces the damage taken. The percentage of damage mitigated is
Armor / (100 * XL)
whereXL
is the level of the damage source and the reduction is capped 50%. Therefore, against a level 10 monster you need 500 armor (500 / (100 * 10) = 50%
) to achieve the maximum damage reduction.
- Chance to block Attacks / Spells
- The chance to completely negate an attack or spell completely. This stat can be found on Shields.
- Chance to dodge Attacks / Spells
- The chance to completely negate an attack or spell completely. This stat can be found on Boots.
- Arcane Resistance / Fire Resistance / Frost Resistance / Holy Resistance / Physical Resistance / Poison Resistance / All Resistance
- Resistance reduces the damage taken from a particular types of element (and All Resistance applies to all types of elements). Each point of resistance reduces the damage taken by
0.5%
and is capped at 50%. Therefore, you need 100 points of resistance to achieve the maximum possible damage mitigation.
The damage reduction offered by armor and resistances stack with each other. If both mitigation sources are capped at 50%, you will only receive 25% of the full damage.
Misc
- Item Quality
- The chance of finding higher quality items.
- Each point reduces the chance to get a common item by 7 (capped at 286 quality).
- (This stat was previously called Magic Find).
- Item Quantity
- The chance of finding more items (no cap, you can have more than 100%).
- Sprint Chance
- The chance of moving two tiles in one tick. Only boots may generate with this stat, and you also gain this stat by using a rune of Swiftness.
- XP Increase
- Increase the experience points gained by killing monsters.