Difference between revisions of "Spirit"
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'''Spirits''' are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the [[Passive Skill Tree]]. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen. | '''Spirits''' are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the [[Passive Skill Tree]]. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen. | ||
− | The spirit you choose does not limit the equipment or | + | The '''spirit''' you choose does not limit the equipment or runes you can use; however, keep in mind that some equipment, weapons, and Runes are better suited for and more effective when used with a certain spirit. (For example, a Lynx will deal the most damage when using a Dagger or a Spear. Bears and Owls can also use Daggers or Spears, but will deal less damage with it). |
== List == | == List == | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
|- | |- | ||
− | ! Spirit !! Attribute !! Starting HP !! HP / lvl up !! Max base HP<br>at level 20!! Starting | + | ! Spirit !! Attribute !! Starting HP !! HP / lvl up !! Max base HP<br>at level 20!! Starting Runes !! Starting Weapon |
|- | |- | ||
| [[Warrior|Bear]] || [[Strength]] || 55 || 40 || 815 || [[Slash]], [[Charge]] || [[Sword]] | | [[Warrior|Bear]] || [[Strength]] || 55 || 40 || 815 || [[Slash]], [[Charge]] || [[Sword]] | ||
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− | Every spirit gains + 1 of his or her attribute every level. | + | * Every spirit gains + 1 of his or her attribute every level. |
+ | |||
+ | * Once you create your character, you cannot change its Spirit. | ||
== History == | == History == | ||
* Prior to v0.1.10, players could choose a [[class]] to start with, which determines their starting equipments and skins. | * Prior to v0.1.10, players could choose a [[class]] to start with, which determines their starting equipments and skins. |
Revision as of 21:18, 27 June 2019
Spirit
Version 0.3.2: This article may not be up to date for the latest version of Isleward.
Spirits are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the Passive Skill Tree. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen.
The spirit you choose does not limit the equipment or runes you can use; however, keep in mind that some equipment, weapons, and Runes are better suited for and more effective when used with a certain spirit. (For example, a Lynx will deal the most damage when using a Dagger or a Spear. Bears and Owls can also use Daggers or Spears, but will deal less damage with it).
List
Spirit | Attribute | Starting HP | HP / lvl up | Max base HP at level 20 |
Starting Runes | Starting Weapon |
---|---|---|---|---|---|---|
Bear | Strength | 55 | 40 | 815 | Slash, Charge | Sword |
Owl | Intellect | 35 | 32 | 643 | Magic Missile, Ice Spear | Gnarled Staff |
Lynx | Dexterity | 45 | 36 | 729 | Flurry, Smokebomb | Dagger |
- Every spirit gains + 1 of his or her attribute every level.
- Once you create your character, you cannot change its Spirit.
History
- Prior to v0.1.10, players could choose a class to start with, which determines their starting equipments and skins.