Difference between revisions of "Idol"
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= Idols = | = Idols = | ||
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| Bone Idol | | Bone Idol | ||
| style="background-color:#2D2136"|[[File:Bone Idol.png|100px]] | | style="background-color:#2D2136"|[[File:Bone Idol.png|100px]] | ||
− | | Rerolls | + | | Rerolls the damage of a [[Weapon]]. |
| Epic | | Epic | ||
|- | |- | ||
| Dragon-Glass Idol | | Dragon-Glass Idol | ||
| style="background-color:#2D2136"|[[File:Dragon-Glass Idol.png|100px]] | | style="background-color:#2D2136"|[[File:Dragon-Glass Idol.png|100px]] | ||
− | | Rerolls the item's slot.<br>Changes the slot ([[weapon]], [[waist]], [[feet]], ...) of an equipment item, removes all augmented stats <br>and rerolls stats that '''can't be preserved''' in the new slot. | + | | Rerolls the item's slot.<br>Changes the slot ([[weapon]], [[waist]], [[feet]], ...) of an equipment item, removes all augmented stats <br>and rerolls stats that '''can't be preserved''' in the new slot. Any stat rolls that can be preserved remain but have their values rerolled, if the original item had multiple rolls of a single stat only one of those rolls will be preserved and the others will be rerolled. |
| Epic | | Epic | ||
|- | |- | ||
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== Drop Chance == | == Drop Chance == | ||
− | Before level 5, [[Monster]]s don't drop idols. From level 5 to 13, the idol chance slowly increases, and at level 14 and up, idols have a 3.5% base chance to drop. This drop chance is unaffected by the item [[quality|loot]] statistic, and instead, uses a formula based on the difference between the monster's level and the player's level. The drop chance for idols is highest (3.5%) when the | + | Before level 5, [[Monster]]s don't drop idols. From level 5 to 13, the idol chance slowly increases, and at level 14 and up, idols have a 3.5% base chance to drop. This drop chance is unaffected by the item [[quality|loot]] statistic, and instead, uses a formula based on the difference between the monster's level and the player's level. The drop chance for idols is highest (3.5%) when the monster being attacked is 4 levels or less above or below the player attacking it. This probability can be calculated using the formula <code>3.5% / (Level Difference - 3) ^ 2. (When Level Difference is greater then 3)</code>. |
When handing in 10 [[Cards|Tradesman Pride]] to the [[Shady Dealer]], you get 5 random idols. The chance of getting each idol is: | When handing in 10 [[Cards|Tradesman Pride]] to the [[Shady Dealer]], you get 5 random idols. The chance of getting each idol is: |
Latest revision as of 19:02, 19 September 2024
Version 0.15.0: This article is up to date for the latest version of Isleward.
Idols[edit]
Idols are used in Crafting to alter item's stats, level, ability and slot. You can obtain idols by killing and looting Monsters, or receive 5 random idols by exchanging a set of Tradesman's Pride with the Shady Dealer.
There are currently 5 kinds of idols in the game.
Name | Image | Description / Effect | Rarity |
---|---|---|---|
Unstable Idol | Rerolls the item's stats. Randomizes all stats on an item excluding those gained from augmentations and special item stats. |
Magic | |
Ascendant Idol | Increases the item's level. Increases the level requirement of an item by 1 or 2. |
Rare | |
Bone Idol | Rerolls the damage of a Weapon. | Epic | |
Dragon-Glass Idol | Rerolls the item's slot. Changes the slot (weapon, waist, feet, ...) of an equipment item, removes all augmented stats and rerolls stats that can't be preserved in the new slot. Any stat rolls that can be preserved remain but have their values rerolled, if the original item had multiple rolls of a single stat only one of those rolls will be preserved and the others will be rerolled. |
Epic | |
Smoldering Idol | Removes augmented stats from an item. Removes all augmented stats from the equipment. |
Legendary |
Drop Chance[edit]
Before level 5, Monsters don't drop idols. From level 5 to 13, the idol chance slowly increases, and at level 14 and up, idols have a 3.5% base chance to drop. This drop chance is unaffected by the item loot statistic, and instead, uses a formula based on the difference between the monster's level and the player's level. The drop chance for idols is highest (3.5%) when the monster being attacked is 4 levels or less above or below the player attacking it. This probability can be calculated using the formula 3.5% / (Level Difference - 3) ^ 2. (When Level Difference is greater then 3)
.
When handing in 10 Tradesman Pride to the Shady Dealer, you get 5 random idols. The chance of getting each idol is:
- Unstable Idol:
37 / 64 chance
orapprox 57.8% chance.
- Ascension Idol:
15 / 64 chance
orapprox 23.4% chance.
- Dragon-Glass Idol:
5 / 64 chance
orapprox 7.8% chance.
- Bone Idol:
6 / 64 chance
orapprox 9.3% chance.
- Smoldering Idol:
1 / 64 chance
orapprox 1.5% chance.
Idol Chance List[edit]
History[edit]
- The Smoldering Idol was added in v0.1.10.
- Before v0.1.10, idols were called totems.