Pyramid of the Sun
Pyramid of the Sun
The Pyramid of the Sun is a randomly-generated dungeon which is part of the Festival of the Sun event. You enter the pyramid through a portal which is located northeast of the Hermit's Shack. The Pyramid of the Sun resets every hour.
- Moonbound Cultist
- Restless Mummy (and elite variant Djinn)
- Firestriker Scorpion
- Sandspitter Scorpion
- Vizier Zunni (boss)
- Moonpriest Sahira (boss)
Somewhere in the Pyramid there is a boss room. When someone enters, a door closes preventing them from leaving, but a teleport spot allows more players to enter the fight.
The first phase is a fight with Vizier Zunni, the purple boss. Zunni spawns with at least 500k health and has a unique attack that spawns purple spikes that explode and deal significant damage. In the first 2 phases, the boss disappears when it reaches 100k health.
The second phase is a fight with Moonpriest Sahira, the green boss. Sahira also has at least 500k health and shoots projectiles at everyone in the fight. However, the projectiles can be blocked by standing behind one of Zunni's spikes.
In the third phase, both bosses are fought at the same time, each with at least 500k health. Sahira stays in one spot for the whole fight but Zunni will chase the player that they are aggroed on. Sahira also shoots a shiny, higher-damage projectile which players should try to avoid using the spikes since it's stronger than the normal projectiles. The shiny projectile can one-shot some players with low armor and health, and is slower than the normal projectiles. Once either boss is dead, the high-damage projectile stops being cast which makes the fight easier, so players should focus on killing one boss at a time. Players should take advantage of Zunni's crystals to block Sahira's attacks, and kill Sahira first since Sahira is more dangerous. However, they should be careful of standing right next to the crystals since they eventually shatter and deal damage. Once Sahira is dead, the fight becomes much easier because the only ways to die are Zunni's melee attacks and the spike explosions, which can be easily avoided since the spikes are no longer needed for protection.