Difference between revisions of "Spirit"

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= Spirit =
 
= Spirit =
  

Revision as of 00:34, 24 November 2020

Version 0.8.2: This article may not be up to date for the latest version of Isleward.


Spirit

Spirits are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the Passive Skill Tree. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen.

The spirit you choose does not limit the equipment or runes you can use; however, keep in mind that some equipment, weapons, and Runes are better suited for and more effective when used with a certain spirit. (For example, a Lynx will deal the most damage when using a Dagger or a Spear. Bears and Owls can also use Daggers or Spears, but will deal less damage with it).

List

Spirit Attribute Base HP HP per Level HP at Level 20 Starting Runes Starting Weapon
Bear Strength 55 40 815 Slash, Charge Sword
Owl Intellect 35 32 643 Magic Missile, Ice Spear Gnarled Staff
Lynx Dexterity 45 36 729 Flurry, Smokebomb Dagger
  • Every spirit gains +1 of his or her attribute every level.
  • Once you create your character, you cannot change its Spirit.

History

  • Prior to v0.1.10, players could choose a class to start with, which determines their starting equipments and skins.