Version 0.1.10
Jump to navigation
Jump to search
Version 0.1.10
Released on March 24th, 2018.
Content
Features
- Players are now down-scaled if their level is too high for a zone (#380)
- The client now remembers your showNameplates preference (#450)
Balance
- Experience and loot now diminish if you farm the same area for too long (#97)
- The set of possible stats per item should be influenced by the item's level (#107)
- Party members no longer get drops from kills they didn't participate in (#496)
- Physical resistance is no longer a stat that can show up on gear (#497)
- Armor no longer mitigates elemental damage (#498)
- Rebalanced everything (#499)
- Characters now gain main stat upon level up (#500)
- Kiting a mob too far away now causes it to run back (#501)
- Changed all weapon abilities into rune abilities and added generic abilities to weapons (#505)
- Changed augment costs, removed the ability to scour from the augmenting UI and added a scour idol (#523)
- Mobs that are closer to your level now have a higher chance to drop idols (#524)
- Runes awarded by Runecrafter's Toil cards can now be higher level (#530)
- It's no longer possible to attack the Akarei as they have enough problems of their own
Polish
- Disabled friendly tab targeting (#197)
- Totems are now called idols (#503)
- Classes are now called Spirits. Also removed the Cleric and Necromancer classes, but not their runes. (#532)
- Players no longer have different chat message colors based on their level (#534)
Bugs
- Sometimes, login/fishing rewards are received more than once (#243)
- Summoned skeletons now deal the correct amount of damage as implied by the rune (#263)
- Sometimes, the events module causes a stack overflow (#507)
- The Other Heirloom item always has 500 armor on it (#517)
- Other players aren't aware that your maxHp changes upon level up (#519)
- Certain idols cause the stash to not save when deposited (#528)
- There's a typo in the Smoldering Idol's description (#550)
- When changing to/from fullscreen, there's a slight delay (#560)
- The server's CPU usage spikes when multiple people are in the sewer (#563)