Experience Point
Version 0.8.3: This article may not be up to date for the latest version of Isleward.
Experience Point[edit]
Level | XP requirement | Cumulative |
---|---|---|
2 | 10 | 10 |
3 | 96 | 106 |
4 | 346 | 452 |
5 | 859 | 1311 |
6 | 1744 | 3055 |
7 | 3115 | 6170 |
8 | 5091 | 11261 |
9 | 7795 | 19056 |
10 | 11352 | 30408 |
11 | 15893 | 46301 |
12 | 21550 | 67851 |
13 | 28459 | 96310 |
14 | 36756 | 133066 |
15 | 46581 | 179647 |
16 | 58078 | 237725 |
17 | 71390 | 309115 |
18 | 86663 | 395778 |
19 | 104046 | 499824 |
20 | 123688 | 623512 |
Experience points (XP) are used to level up your character. You may gain experience by killing monsters, completing quests and by gathering.
Gaining Experience[edit]
The experience required to level up is: (XL * 5) + (XL * 10 * (XL^2.2)) - 5
where XL
is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: (1-D/10)^2
where D
is the difference of levels, and you gain no experience if the difference is 10 or higher.
The XP received is further modified by the XP increase stat found on equipment.
The total amount of experience you
gain is: (RXP * (1 + (Inc / 100)) * M)
where Inc
is your XP increase stat, M
is the level multiplier, and RXP
is the
amount of xp that the monster itself gives.
Death Penalty[edit]
You lose 5% of your XP toward the next level when your character dies, unless you are level 4 or lower, and then there is no XP penalty. If you have less than 5% XP remaining, it is simply reset to 0. You will never lose levels of your character. Also, you do not lose XP if you are killed by a player with the butcher prophecy.
History[edit]
- Death penalty was introduced in v0.1.11.
- since v0.9, there is no death penalty for players below level 5 or players killed by a butcher player.