Difference between revisions of "Spirit"
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{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
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− | ! Spirit !! Attribute !! Starting HP !! Max base HP<br> | + | ! Spirit !! Attribute !! Starting HP !! Max base HP<br>at level 20!! Starting Spells !! Starting Weapon |
|- | |- | ||
| [[Bear]] || [[Strength]] || 32 || 654 || [[Slash]], [[Charge]] || [[Sword]] | | [[Bear]] || [[Strength]] || 32 || 654 || [[Slash]], [[Charge]] || [[Sword]] |
Revision as of 13:01, 16 January 2019
Spirit
Version 0.3.1: This article may not be up to date for the latest version of Isleward.
Spirits are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the Passive Skill Tree. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen.
The spirit you choose does not limit the equipment or spells you can use.
List
Spirit | Attribute | Starting HP | Max base HP at level 20 |
Starting Spells | Starting Weapon |
---|---|---|---|---|---|
Bear | Strength | 32 | 654 | Slash, Charge | Sword |
Owl | Intellect | 32 | 654 | Magic Missile, Ice Spear | Gnarled Staff |
Lynx | Dexterity | 32 | 654 | Flurry, Smokebomb | Dagger |
History
- Prior to v0.1.10, players could choose a class to start with, which determines their starting equipments and skins.