Difference between revisions of "Spirit"
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| [[Bear]] || [[Strength]] || 80 || [[Slash]], [[Charge]] || [[Sword]] | | [[Bear]] || [[Strength]] || 80 || [[Slash]], [[Charge]] || [[Sword]] | ||
|- | |- | ||
− | | [[Owl]] || [[Intellect]] || 50 || [[Magic Missile]], [[Ice Spear]] || [[Gnarled Staff]] | + | | [[Owl]] || [[Intellect]] || 50 || [[Magic Missile]], [[Ice Spear]] || [[Gnarled Staff|Weapons]] |
|- | |- | ||
| [[Lynx]] || [[Dexterity]] || 70 || [[Flurry]], [[Smokebomb]] || [[Dagger]] | | [[Lynx]] || [[Dexterity]] || 70 || [[Flurry]], [[Smokebomb]] || [[Dagger]] |
Revision as of 16:45, 12 April 2018
Spirit
Version 0.1.10: This article may not be up to date for the latest version of Isleward.
Spirits are characteristics associated with player characters chosen during character creation. There are 3 spirits: Bear, Owl and Lynx. Players gain a stat point upon leveling depending on their spirits. Owls gives 1 intellect upon leveling, Bear gains 1 Strength upon leveling and Lynx gives 1 dexterity upon leveling.
List
Name | Default Stat | Starting HP | Starting Spells | Starting Weapon |
---|---|---|---|---|
Bear | Strength | 80 | Slash, Charge | Sword |
Owl | Intellect | 50 | Magic Missile, Ice Spear | Weapons |
Lynx | Dexterity | 70 | Flurry, Smokebomb | Dagger |
History
- Prior to v0.1.10, players could choose a class to start with, which determines their starting equipments and skins.