Difference between revisions of "Spirit"

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{| class="wikitable sortable" style="text-align: center;"
 
{| class="wikitable sortable" style="text-align: center;"
 
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! Spirit !! Attribute !! Starting HP !! Starting Spells !! Starting Weapon
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! Spirit !! Attribute !! Starting HP !! Max base HP<br>Level 20!! Starting Spells !! Starting Weapon
 
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|-
| [[Bear]] || [[Strength]] || 32 || [[Slash]], [[Charge]] || [[Sword]]
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| [[Bear]] || [[Strength]] || 32 || 654 || [[Slash]], [[Charge]] || [[Sword]]
 
|-
 
|-
| [[Owl]] || [[Intellect]] || 32 || [[Magic Missile]], [[Ice Spear]] || [[Weapon|Gnarled Staff]]
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| [[Owl]] || [[Intellect]] || 32 || 654 || [[Magic Missile]], [[Ice Spear]] || [[Weapon|Gnarled Staff]]
 
|-
 
|-
| [[Lynx]] || [[Dexterity]] || 32 || [[Flurry]], [[Smokebomb]] || [[Dagger]]
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| [[Lynx]] || [[Dexterity]] || 32 || 654 || [[Flurry]], [[Smokebomb]] || [[Dagger]]
 
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|-
 
|}
 
|}

Revision as of 13:01, 16 January 2019

Spirit

Version 0.3.1: This article may not be up to date for the latest version of Isleward.


Spirits are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the Passive Skill Tree. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen.

The spirit you choose does not limit the equipment or spells you can use.

List

Spirit Attribute Starting HP Max base HP
Level 20
Starting Spells Starting Weapon
Bear Strength 32 654 Slash, Charge Sword
Owl Intellect 32 654 Magic Missile, Ice Spear Gnarled Staff
Lynx Dexterity 32 654 Flurry, Smokebomb Dagger

History

  • Prior to v0.1.10, players could choose a class to start with, which determines their starting equipments and skins.