Difference between revisions of "Spirit"
Jump to navigation
Jump to search
m (→History: general clean up, added uncategorised tag) |
m |
||
Line 1: | Line 1: | ||
= Spirit = | = Spirit = | ||
− | {{ | + | {{Version030}} |
'''Spirits''' are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the [[Passive Skill Tree]]. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen. | '''Spirits''' are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the [[Passive Skill Tree]]. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen. | ||
Line 20: | Line 20: | ||
== History == | == History == | ||
− | |||
* Prior to v0.1.10, players could choose a [[class]] to start with, which determines their starting equipments and skins. | * Prior to v0.1.10, players could choose a [[class]] to start with, which determines their starting equipments and skins. | ||
− | |||
− |
Revision as of 10:51, 13 November 2018
Spirit
Version 0.3.0: This article may not be up to date for the latest version of Isleward.
Spirits are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the Passive Skill Tree. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen.
The spirit you choose does not limit the equipment or spells you can use.
List
Spirit | Attribute | Starting HP | Starting Spells | Starting Weapon |
---|---|---|---|---|
Bear | Strength | 80 | Slash, Charge | Sword |
Owl | Intellect | 50 | Magic Missile, Ice Spear | Gnarled Staff |
Lynx | Dexterity | 70 | Flurry, Smokebomb | Dagger |
History
- Prior to v0.1.10, players could choose a class to start with, which determines their starting equipments and skins.