Difference between revisions of "Spirit"
m (→Spirit: version template conversion) |
(3rd person and clean up) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Version 0.10.5}} | ||
+ | |||
= Spirit = | = Spirit = | ||
− | |||
− | ''' | + | Every character chooses one of three '''spirits''' when during character creation. |
+ | Spirit choice determines the character's starting runes, weapons, and starting node in the [[Passive Skill Tree]]. | ||
+ | Additionally, characters gain one point in their spirit's corresponding attribute each level. | ||
+ | |||
+ | The spirit a character chooses does not limit the equipment or runes it can use. | ||
+ | All spirits can equip all items, as long as they have the required stats, levels, or reputation. | ||
+ | However, it's easiest to start with using on-spirit weapons and runes because of the free 20 main attribute points and being close to the passive tree nodes relevant to those stats. | ||
+ | Since passive tree nodes are limited, not all spirits have access to all passive tree nodes at the same time. | ||
− | + | A character's spirit can't be changed after the character is created. | |
== List == | == List == | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
|- | |- | ||
− | ! Spirit !! Attribute !! | + | ! Spirit !! Attribute !! Base HP !! HP per Level !! HP at Level 20 !! Starting Runes !! Starting Weapon |
|- | |- | ||
− | | [[ | + | | [[Bear]] || [[Strength]] || 55 || 40 || 815 || [[Slash]], [[Charge]] || [[Sword]] |
|- | |- | ||
− | | [[ | + | | [[Owl]] || [[Intellect]] || 35 || 32 || 643 || [[Magic Missile]], [[Ice Spear]] || [[Gnarled Staff]] |
|- | |- | ||
− | | [[ | + | | [[Lynx]] || [[Dexterity]] || 45 || 36 || 729 || [[Flurry]], [[Smokebomb]] || [[Dagger]] |
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
== History == | == History == | ||
− | * Prior to v0.1.10, players could choose | + | * Prior to v0.1.10, players could choose one of five classes to start as which determined their starting equipment and skins. |
Latest revision as of 09:32, 20 December 2021
Version 0.10.5: This article may not be up to date for the latest version of Isleward.
Spirit[edit]
Every character chooses one of three spirits when during character creation. Spirit choice determines the character's starting runes, weapons, and starting node in the Passive Skill Tree. Additionally, characters gain one point in their spirit's corresponding attribute each level.
The spirit a character chooses does not limit the equipment or runes it can use. All spirits can equip all items, as long as they have the required stats, levels, or reputation. However, it's easiest to start with using on-spirit weapons and runes because of the free 20 main attribute points and being close to the passive tree nodes relevant to those stats. Since passive tree nodes are limited, not all spirits have access to all passive tree nodes at the same time.
A character's spirit can't be changed after the character is created.
List[edit]
Spirit | Attribute | Base HP | HP per Level | HP at Level 20 | Starting Runes | Starting Weapon |
---|---|---|---|---|---|---|
Bear | Strength | 55 | 40 | 815 | Slash, Charge | Sword |
Owl | Intellect | 35 | 32 | 643 | Magic Missile, Ice Spear | Gnarled Staff |
Lynx | Dexterity | 45 | 36 | 729 | Flurry, Smokebomb | Dagger |
History[edit]
- Prior to v0.1.10, players could choose one of five classes to start as which determined their starting equipment and skins.