Difference between revisions of "Spirit"

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Line 12: Line 12:
 
| [[Bear]] || [[Strength]] || 80 || [[Slash]], [[Charge]] || [[Sword]]
 
| [[Bear]] || [[Strength]] || 80 || [[Slash]], [[Charge]] || [[Sword]]
 
|-
 
|-
| [[Owl]] || [[Intellect]] || 50 || [[Magic Missile]], [[Ice Spear]] || [[Gnarled Staff|Weapons]]
+
| [[Owl]] || [[Intellect]] || 50 || [[Magic Missile]], [[Ice Spear]] || [[Weapon|Gnarled Staff]]
 
|-
 
|-
 
| [[Lynx]] || [[Dexterity]] || 70 || [[Flurry]], [[Smokebomb]] || [[Dagger]]
 
| [[Lynx]] || [[Dexterity]] || 70 || [[Flurry]], [[Smokebomb]] || [[Dagger]]

Revision as of 16:46, 12 April 2018

Spirit

Version 0.1.10: This article may not be up to date for the latest version of Isleward.


Spirits are characteristics associated with player characters chosen during character creation. There are 3 spirits: Bear, Owl and Lynx. Players gain a stat point upon leveling depending on their spirits. Owls gives 1 intellect upon leveling, Bear gains 1 Strength upon leveling and Lynx gives 1 dexterity upon leveling.

List

Name Default Stat Starting HP Starting Spells Starting Weapon
Bear Strength 80 Slash, Charge Sword
Owl Intellect 50 Magic Missile, Ice Spear Gnarled Staff
Lynx Dexterity 70 Flurry, Smokebomb Dagger

History

  • Prior to v0.1.10, players could choose a class to start with, which determines their starting equipments and skins.