Difference between revisions of "Bear"

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= Bear =
 
  
 
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| Default skin
 
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= Bear =
  
The '''Bear''' is a [[strength]] [[class]] in [[Isleward]]. Bear start with the [[Rune of Charge]], [[Rune of Slash]] and a [[sword]].
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'''Bear''' is one of the three [[spirit]] options.
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Bears gain 1 strength every level.
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Bears start with a [[Rune of Charge]], a [[Rune of Slash]] and a [[sword]].
  
== Guide ==  
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==Guide==
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{{OB}}
  
The strategy of the Sniper is to use their unique ability of ranged attacks to their advantage.
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In combat, Bears typically use weapons that scale damage with Strength, like the [[axe]] and [[sword]] which allow the Bear to deal melee damage, and [[sickle]] which allows the Bear to be tankier. Bears generally use runes that scale damage with Strength, like [[Charge]] for stun and moving close up for melee attacks, [[Slash]] for damage and [[Harvest Life]] for healing. Bears, however, are not obligated to use these runes, as every rune offers its own functions, pros and cons and opportunities for better builds. You can consult the [[Advanced Guide]] to aid you in your rune and stat choice.
Using [[Rune of Smite|Smite]] and [[Rune of Ice Spear|Ice Spear]], they can slow the advance of an enemy, allowing time to cast [[Rune of Magic Missile|Magic Missile]] and use it to deal massive damage. As the end goal of a Sniper is to kill their target before it reaches them.
 
  
This allows the owl to focus on high damage output, at the cost of low armour and vitality. For this reason, owls are very vulnerable to being one-shotted by powerful ranged attacks, such as those from many [[Monster|bosses]
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'''Bears generally fall into two categories:'''<br>
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Tanks, powerful supports with somewhat low damage but extremely high health and armor for prolonged attack without much reliance on healers.<br>
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High damage, single-target invaluable assets that greatly increase overall dpt.<br>
  
Snipers feel at home when using their range advantage to avoid taking much damage, and thus are vulnerable once they are within melee range, or when fighting enemies that also have ranged attacks.
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Both categories have several subcategories.
Because of this weakness it is highly recommended that all Snipers run a [[Rune of Consecrate]], for healing.
 
  
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For more detail on rune and stat choice and specific builds, consult the [[Advanced Guide]].  
  
The healers job is to put to rest any worry the team has of dying.
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They tend to achieve this by running 1 or 2 [[Rune of Consecrate|cons]] and spamming them halfway in between themselves and whoever their team is fighting, allowing melee fighters and any other owls on their team to be healed.
 
 
 
Healers generally stand away from the main battle so that if [[Monster|monsters]] turn their target to them, their team can [[Rune of Charge|charge]]/[[Rune of Ambush|ambush]] or [[Rune of Smite|smite]] the monster, preventing it from attacking the Healer, and re-obtaining aggro. They must be careful to be close enough to still be healed by their own cons especially around monsters with ranged attacks, because as mentioned above the act of consing may acquire a monsters aggro.
 
 
 
Healers generally often run 2 or 3 [[Rune of Tranquility|tranqs]] to prevent themselves and their teammates from running out of mana. This is crucial because of the high mana cost of Consecrate.
 
 
 
=== Stats to focus on: ===
 
* Intellect<br>
 
* Arcane and/or Holy Damage<br>
 
* Mana<br>
 
* Mana Regen<br>
 
* Crit Chance<br>
 
* Crit Multiplier<br>
 
* Cast Speed<br>
 

Latest revision as of 00:44, 26 April 2022

Version 0.10.5: This article may not be up to date for the latest version of Isleward.


Bear
Portrait Warrior.png
Portrait
Warrior.png
Default skin

Bear[edit]

Bear is one of the three spirit options. Bears gain 1 strength every level. Bears start with a Rune of Charge, a Rune of Slash and a sword.

Guide[edit]

Player Opinion: This article contains advice from other players which may be subjective or incorrect. Consult this guide with caution.

In combat, Bears typically use weapons that scale damage with Strength, like the axe and sword which allow the Bear to deal melee damage, and sickle which allows the Bear to be tankier. Bears generally use runes that scale damage with Strength, like Charge for stun and moving close up for melee attacks, Slash for damage and Harvest Life for healing. Bears, however, are not obligated to use these runes, as every rune offers its own functions, pros and cons and opportunities for better builds. You can consult the Advanced Guide to aid you in your rune and stat choice.

Bears generally fall into two categories:
Tanks, powerful supports with somewhat low damage but extremely high health and armor for prolonged attack without much reliance on healers.
High damage, single-target invaluable assets that greatly increase overall dpt.

Both categories have several subcategories.

For more detail on rune and stat choice and specific builds, consult the Advanced Guide.

Stub: This article is a stub. You may complete the article by expanding it.