Difference between revisions of "Spirit"
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= Spirit = | = Spirit = |
Revision as of 01:10, 25 November 2020
Version 0.8.3: This article may not be up to date for the latest version of Isleward.
Spirit
Spirits are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the Passive Skill Tree. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen.
The spirit you choose does not limit the equipment or runes you can use; however, keep in mind that some equipment, weapons, and Runes are better suited for and more effective when used with a certain spirit. (For example, a Lynx will deal the most damage when using a Dagger or a Spear. Bears and Owls can also use Daggers or Spears, but will deal less damage with it).
List
Spirit | Attribute | Base HP | HP per Level | HP at Level 20 | Starting Runes | Starting Weapon |
---|---|---|---|---|---|---|
Bear | Strength | 55 | 40 | 815 | Slash, Charge | Sword |
Owl | Intellect | 35 | 32 | 643 | Magic Missile, Ice Spear | Gnarled Staff |
Lynx | Dexterity | 45 | 36 | 729 | Flurry, Smokebomb | Dagger |
- Every spirit gains +1 of his or her attribute every level.
- Once you create your character, you cannot change its Spirit.
History
- Prior to v0.1.10, players could choose a class to start with, which determines their starting equipments and skins.