Difference between revisions of "Experience Point"

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__NOTOC__
 
__NOTOC__
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{{Version 0.8.3}}
 
= Experience Point =
 
= Experience Point =
{{Version0111}}
+
 
 +
{| class="wikitable" style="float: right;"
 +
! Level !! XP requirement !! Cumulative
 +
|-
 +
| 2 || 10 || 10
 +
|-
 +
| 3 || 96 || 106
 +
|-
 +
| 4 || 346 || 452
 +
|-
 +
| 5 || 859 || 1311
 +
|-
 +
| 6 || 1744 || 3055
 +
|-
 +
| 7 || 3115 || 6170
 +
|-
 +
| 8 || 5091 || 11261
 +
|-
 +
| 9 || 7795 || 19056
 +
|-
 +
| 10 || 11352 || 30408
 +
|-
 +
| 11 || 15893 || 46301
 +
|-
 +
| 12 || 21550 || 67851
 +
|-
 +
| 13 || 28459 || 96310
 +
|-
 +
| 14 || 36756 || 133066
 +
|-
 +
| 15 || 46581 || 179647
 +
|-
 +
| 16 || 58078 || 237725
 +
|-
 +
| 17 || 71390 || 309115
 +
|-
 +
| 18 || 86663 || 395778
 +
|-
 +
| 19 || 104046 || 499824
 +
|-
 +
| 20 || 123688 || 623512
 +
|}
  
 
'''Experience points''' ('''XP''') are used to [[Character Level|level]] up your character. You may gain experience by killing [[monster]]s, completing [[quest]]s and by [[gathering]].
 
'''Experience points''' ('''XP''') are used to [[Character Level|level]] up your character. You may gain experience by killing [[monster]]s, completing [[quest]]s and by [[gathering]].
  
 
== Gaining Experience ==
 
== Gaining Experience ==
The experience required to level up is: <code>XL * 5 + XL * 10 * (XL^2.2)</code> where <code>XL</code> is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: <code>(1-D/10)^2</code> where <code>D</code> is the difference of levels, and you gain no experience if the difference is 10 or higher.
+
The experience required to level up is: <code>(XL * 5) + (XL * 10 * (XL^2.2)) - 5</code> where <code>XL</code> is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: <code>(1-D/10)^2</code> where <code>D</code> is the difference of levels, and you gain no experience if the difference is 10 or higher.
 
 
The XP received is further modified by the XP increase stat found on [[equipment]]s.
 
  
 +
The XP received is further modified by the XP increase stat found on [[equipment]].
 +
The total amount of experience you<br> gain is: <code>(RXP * (1 + (Inc / 100)) * M)</code> where <code>Inc</code> is your XP increase stat, <code>M</code> is the level multiplier, and <code>RXP</code> is the<br> amount of xp that the monster itself gives.
 
== Death Penalty ==
 
== Death Penalty ==
You lose 10% of your XP toward the next level when your character dies. If you have less than 10% XP remaining, it is simply reset to 0. You will never lose levels of your character.
+
You lose 5% of your XP toward the next level when your character dies, unless you are level 4 or lower, and then there is no XP penalty. If you have less than 5% XP remaining, it is simply reset to 0. You will never lose levels of your character. Also, you do not lose XP if you are killed by a player with the [[butcher]] prophecy.
  
 
== History ==
 
== History ==
 
* Death penalty was introduced in v0.1.11.
 
* Death penalty was introduced in v0.1.11.
 +
* since v0.9, there is no death penalty for players below level 5 or players killed by a [[butcher]] player.
  
 
[[Category:Stats]]
 
[[Category:Stats]]

Latest revision as of 19:02, 8 November 2023


Version 0.8.3: This article may not be up to date for the latest version of Isleward.

Experience Point[edit]

Level XP requirement Cumulative
2 10 10
3 96 106
4 346 452
5 859 1311
6 1744 3055
7 3115 6170
8 5091 11261
9 7795 19056
10 11352 30408
11 15893 46301
12 21550 67851
13 28459 96310
14 36756 133066
15 46581 179647
16 58078 237725
17 71390 309115
18 86663 395778
19 104046 499824
20 123688 623512

Experience points (XP) are used to level up your character. You may gain experience by killing monsters, completing quests and by gathering.

Gaining Experience[edit]

The experience required to level up is: (XL * 5) + (XL * 10 * (XL^2.2)) - 5 where XL is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is: (1-D/10)^2 where D is the difference of levels, and you gain no experience if the difference is 10 or higher.

The XP received is further modified by the XP increase stat found on equipment. The total amount of experience you
gain is: (RXP * (1 + (Inc / 100)) * M) where Inc is your XP increase stat, M is the level multiplier, and RXP is the
amount of xp that the monster itself gives.

Death Penalty[edit]

You lose 5% of your XP toward the next level when your character dies, unless you are level 4 or lower, and then there is no XP penalty. If you have less than 5% XP remaining, it is simply reset to 0. You will never lose levels of your character. Also, you do not lose XP if you are killed by a player with the butcher prophecy.

History[edit]

  • Death penalty was introduced in v0.1.11.
  • since v0.9, there is no death penalty for players below level 5 or players killed by a butcher player.