The experience required to level up is:
XL * 5 + XL * 10 * (XL^2.2) where
XL is your current level. You also receive reduced experience if the monster killed is not the same level as you. The multiplier is:
D is the difference of levels, and you gain no experience if the difference is 10 or higher.
The XP received is further modified by the XP increase stat found on equipments.
You lose 10% of your XP toward the next level when your character dies. If you have less than 10% XP remaining, it is simply reset to 0. You will never lose levels of your character.
- Death penalty was introduced in v0.1.11.