Difference between revisions of "Version 0.1.4"

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Released on July 2nd, 2017.
 
Released on July 2nd, 2017.
  
=== Content ===
+
== Content ==
 
* Added a new map: [[Crystal Caves|Crystal Cave]] ({{issue|169}})
 
* Added a new map: [[Crystal Caves|Crystal Cave]] ({{issue|169}})
  
=== Performance ===
+
== Performance ==
 
* Particles are now only spawned and rendered if they're onscreen ({{issue|186}})
 
* Particles are now only spawned and rendered if they're onscreen ({{issue|186}})
  
=== Features ===
+
== Features ==
 
* New [[Item]] [[Stat]]: Crit Multiplier ({{issue|172}})
 
* New [[Item]] [[Stat]]: Crit Multiplier ({{issue|172}})
 
* New Item Stat: Level Reduction Requirement ({{issue|171}})
 
* New Item Stat: Level Reduction Requirement ({{issue|171}})
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* New Visual Effect: Lightning ({{issue|182}})
 
* New Visual Effect: Lightning ({{issue|182}})
  
=== Enhancements ===
+
== Enhancements ==
 
* The sprites file is now generated dynamically ({{issue|174}})
 
* The sprites file is now generated dynamically ({{issue|174}})
 
* Changed the page title from 'dev' to 'Isleward' ({{issue|166}})
 
* Changed the page title from 'dev' to 'Isleward' ({{issue|166}})
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* Rewrote the item name generator ({{issue|179}})
 
* Rewrote the item name generator ({{issue|179}})
  
=== Bugs ===
+
== Bugs ==
* Multiple primary [[Rune|abilities]] when equipping a new [[Weapon|weapon]] after rezone ({{issue|200}})
+
* Multiple primary [[Rune|abilities]] when equipping a new [[weapon]] after rezone ({{issue|200}})
 
* When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found ({{issue|129}})
 
* When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found ({{issue|129}})
 
* When quitting to the character select screen, not all map tiles are cleared ({{issue|168}})
 
* When quitting to the character select screen, not all map tiles are cleared ({{issue|168}})
* Player objects don't save if they have an [[Item|item]] in their inventory with a single quote in the name ({{issue|183}})
+
* Player objects don't save if they have an [[item]] in their inventory with a single quote in the name ({{issue|183}})
 
* The item context menu stays open after the inventory closes ({{issue|163}})
 
* The item context menu stays open after the inventory closes ({{issue|163}})
* The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] ({{issue|128}})
+
* The server crashes when your [[faction]] tier changes after unequipping an [[item]] ({{issue|128}})
 
* Zone with no players in them never destroy and never deallocate destroyed objects ({{issue|184}})
 
* Zone with no players in them never destroy and never deallocate destroyed objects ({{issue|184}})
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Game Updates]]
 
[[Category:Game Updates]]

Latest revision as of 03:38, 1 June 2022

Version 0.1.4[edit]

Released on July 2nd, 2017.

Content[edit]

Performance[edit]

  • Particles are now only spawned and rendered if they're onscreen (#186)

Features[edit]

Enhancements[edit]

  • The sprites file is now generated dynamically (#174)
  • Changed the page title from 'dev' to 'Isleward' (#166)
  • Protected most server-side methods from being called from the client (#178)
  • Rewrote the item name generator (#179)

Bugs[edit]

  • Multiple primary abilities when equipping a new weapon after rezone (#200)
  • When selecting enemies with the tab key, movement pauses if no target is found (#129)
  • When quitting to the character select screen, not all map tiles are cleared (#168)
  • Player objects don't save if they have an item in their inventory with a single quote in the name (#183)
  • The item context menu stays open after the inventory closes (#163)
  • The server crashes when your faction tier changes after unequipping an item (#128)
  • Zone with no players in them never destroy and never deallocate destroyed objects (#184)