Difference between revisions of "Bear"

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The '''Bear''' is a [[strength]] [[class]] in [[Isleward]]. Bear start with the [[Rune of Charge]], [[Rune of Slash]] and a [[sword]].
 
The '''Bear''' is a [[strength]] [[class]] in [[Isleward]]. Bear start with the [[Rune of Charge]], [[Rune of Slash]] and a [[sword]].
  
==Guide==
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== Guide ==  
  
The [[Charge]] skill is one of the most useful skills in the game. Charge can also be used to move around [[Fjolarok]] by charging at [[Bunny|Bunnies]] and [[Elk]] to cover ground quickly.
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The strategy of the Sniper is to use their unique ability of ranged attacks to their advantage.
[[Category:Classes]]
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Using [[Rune of Smite|Smite]] and [[Rune of Ice Spear|Ice Spear]], they can slow the advance of an enemy, allowing time to cast [[Rune of Magic Missile|Magic Missile]] and use it to deal massive damage. As the end goal of a Sniper is to kill their target before it reaches them.
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This allows the owl to focus on high damage output, at the cost of low armour and vitality. For this reason, owls are very vulnerable to being one-shotted by powerful ranged attacks, such as those from many [[Monster|bosses]
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Snipers feel at home when using their range advantage to avoid taking much damage, and thus are vulnerable once they are within melee range, or when fighting enemies that also have ranged attacks.
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Because of this weakness it is highly recommended that all Snipers run a [[Rune of Consecrate]], for healing.
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The healers job is to put to rest any worry the team has of dying.
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They tend to achieve this by running 1 or 2 [[Rune of Consecrate|cons]] and spamming them halfway in between themselves and whoever their team is fighting, allowing melee fighters and any other owls on their team to be healed.
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Healers generally stand away from the main battle so that if [[Monster|monsters]] turn their target to them, their team can [[Rune of Charge|charge]]/[[Rune of Ambush|ambush]] or [[Rune of Smite|smite]] the monster, preventing it from attacking the Healer, and re-obtaining aggro. They must be careful to be close enough to still be healed by their own cons especially around monsters with ranged attacks, because as mentioned above the act of consing may acquire a monsters aggro.
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Healers generally often run 2 or 3 [[Rune of Tranquility|tranqs]] to prevent themselves and their teammates from running out of mana. This is crucial because of the high mana cost of Consecrate.
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=== Stats to focus on: ===
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* Intellect<br>
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* Arcane and/or Holy Damage<br>
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* Mana<br>
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* Mana Regen<br>
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* Crit Chance<br>
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* Crit Multiplier<br>
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* Cast Speed<br>

Revision as of 06:45, 19 September 2020

Version 0.3.3: This article may not be up to date for the latest version of Isleward.


Bear

Bear
Portrait Warrior.png
Portrait
64px
Default skin

Stub: This article is a stub. You may complete the article by expanding it.

The Bear is a strength class in Isleward. Bear start with the Rune of Charge, Rune of Slash and a sword.

Guide

The strategy of the Sniper is to use their unique ability of ranged attacks to their advantage. Using Smite and Ice Spear, they can slow the advance of an enemy, allowing time to cast Magic Missile and use it to deal massive damage. As the end goal of a Sniper is to kill their target before it reaches them.

This allows the owl to focus on high damage output, at the cost of low armour and vitality. For this reason, owls are very vulnerable to being one-shotted by powerful ranged attacks, such as those from many [[Monster|bosses]

Snipers feel at home when using their range advantage to avoid taking much damage, and thus are vulnerable once they are within melee range, or when fighting enemies that also have ranged attacks. Because of this weakness it is highly recommended that all Snipers run a Rune of Consecrate, for healing.

.

The healers job is to put to rest any worry the team has of dying. They tend to achieve this by running 1 or 2 cons and spamming them halfway in between themselves and whoever their team is fighting, allowing melee fighters and any other owls on their team to be healed.

Healers generally stand away from the main battle so that if monsters turn their target to them, their team can charge/ambush or smite the monster, preventing it from attacking the Healer, and re-obtaining aggro. They must be careful to be close enough to still be healed by their own cons especially around monsters with ranged attacks, because as mentioned above the act of consing may acquire a monsters aggro.

Healers generally often run 2 or 3 tranqs to prevent themselves and their teammates from running out of mana. This is crucial because of the high mana cost of Consecrate.

Stats to focus on:

  • Intellect
  • Arcane and/or Holy Damage
  • Mana
  • Mana Regen
  • Crit Chance
  • Crit Multiplier
  • Cast Speed