Difference between revisions of "Crescent Dagger"

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{{Version Unknown}}
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{{Item infobox
 
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| name = Crescent Dagger
{{Item|name=Crescent Dagger}}
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| type = Dagger
 
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| slot = onehanded
 +
| quality = epic
 +
| level = 20
 +
| implicit = Attack crit chance
 +
| effect = Smokebomb has a X% chance to incur no cooldown
 +
| append =
 +
{{Weapon details
 +
| name = Melee
 +
| stat type = Dexterity
 +
| element = Physical
 +
| cooldown = 3 ticks
 +
| cast time = 0 ticks
 +
| mana cost = 0
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| range = 1
 +
| stat1 = Damage
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| stat1 min = 0.88
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| stat1 max = 5.79
 +
}}
 +
}}
 
'''Crescent Dagger''' is a level 20 epic [[dagger]] dropped from the [[Pyramid of the Sun]] boss encounter.
 
'''Crescent Dagger''' is a level 20 epic [[dagger]] dropped from the [[Pyramid of the Sun]] boss encounter.
 
It rolls from 0.88 to 5.79 damage.
 
It rolls from 0.88 to 5.79 damage.
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It can be used in a lynx build that focuses on the use of the Smokebomb Rune.
 
It can be used in a lynx build that focuses on the use of the Smokebomb Rune.
 
[[Category:Weapon]]
 

Revision as of 07:29, 7 June 2022

Crescent Dagger

Crescent Dagger
Crescent Dagger.png
Type
Dagger
Slot
One-handed
Quality
Epic
Level
20

Implicit
Attack crit chance
Effect
Smokebomb has a X% chance to incur no cooldown
Melee
Melee.png
Stat type
Dexterity
Mana cost
00 mana <br />
Cooldown
3 ticks1.05 seconds <br />0.0175 minutes <br />
Cast time
0 ticks0 seconds <br />0 minutes <br />
Range
1
Element
Physical

Damage
0.88–5.79

Crescent Dagger is a level 20 epic dagger dropped from the Pyramid of the Sun boss encounter. It rolls from 0.88 to 5.79 damage.

The Crescent Dagger has a special effect which gives a chance for Smokebomb to not go on cooldown after being cast (one example is a 25% chance, but the exact range isn't known, although it is estimated to be around 40%).

It can be used in a lynx build that focuses on the use of the Smokebomb Rune.