Crescent Dagger

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Crescent Dagger

Crescent Dagger
Crescent Dagger.png
Type
Dagger
Slot
One-handed
Quality
Epic
Level
20

Implicit
Attack crit chance
Effect
Smokebomb has a X% chance to incur no cooldown
Melee
Melee.png
Stat type
Dexterity
Mana cost
00 mana <br />
Cooldown
3 ticks1.05 seconds <br />0.0175 minutes <br />
Cast time
0 ticks0 seconds <br />0 minutes <br />
Range
1
Element
Physical

Damage
0.88–5.79

Crescent Dagger is a level 20 epic dagger dropped from the Pyramid of the Sun boss encounter. It rolls from 0.88 to 5.79 damage.

The Crescent Dagger has a special effect which gives a chance for Smokebomb to not go on cooldown after being cast (one example is a 25% chance, but the exact range isn't known, although it is estimated to be around 40%).

It can be used in a lynx build that focuses on the use of the Smokebomb Rune.

Damage

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
0.88 1.09 1.31 1.52 1.73 1.95 2.16 2.37 2.59 2.8 3.01 3.23 3.44 3.66 3.87 4.08 4.3 4.51 4.72 4.94 5.15 5.36 5.58 5.79