Crescent Dagger
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Crescent Dagger
Crescent Dagger
- Type
- Dagger
- Slot
- One-handed
- Quality
- Epic
- Level
- 20
- Implicit
- Attack crit chance
- Effect
- Smokebomb has a X% chance to incur no cooldown
Melee
- Stat type
- Dexterity
- Mana cost
- 00 mana <br />
- Cooldown
- 3 ticks1.05 seconds <br />0.0175 minutes <br />
- Cast time
- 0 ticks0 seconds <br />0 minutes <br />
- Range
- 1
- Element
- Physical
- Damage
- 0.88–5.79
Crescent Dagger is a level 20 epic dagger dropped from the Pyramid of the Sun boss encounter. It rolls from 0.88 to 5.79 damage.
The Crescent Dagger has a special effect which gives a chance for Smokebomb to not go on cooldown after being cast (one example is a 25% chance, but the exact range isn't known, although it is estimated to be around 40%).
It can be used in a lynx build that focuses on the use of the Smokebomb Rune.
Damage
Minimum | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0.88 | 1.09 | 1.31 | 1.52 | 1.73 | 1.95 | 2.16 | 2.37 | 2.59 | 2.8 | 3.01 | 3.23 | 3.44 | 3.66 | 3.87 | 4.08 | 4.3 | 4.51 | 4.72 | 4.94 | 5.15 | 5.36 | 5.58 | 5.79 |