Difference between revisions of "Owl"

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Healers, powerful tanky supports that leave damage dealing to the melees on their team.<br>
 
Healers, powerful tanky supports that leave damage dealing to the melees on their team.<br>
 
And people who want to use owls as brawlers because they are either crazy or noob.<br>
 
And people who want to use owls as brawlers because they are either crazy or noob.<br>
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== Sniper ==
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The strategy of the Sniper is to use their unique ability of ranged attacks to their advantage.
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Using [[Rune of Smite|Smite]] and [[Rune of Ice Spear|Ice Spear]], they can slow the advance of an enemy, allowing time to cast [[Rune of Magic Missile|Magic Missile]] and use it to deal massive damage. As the end goal of a Sniper is to kill their target before it reaches them.
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This allows the owl to focus on high damage output, at the cost of low armour and vitality. For this reason, owls are very vulnerable to being one-shotted by powerful ranged attacks, such as those from many [[Monster|bosses]
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Snipers feel at home when using their range advantage to avoid taking much damage, and thus are vulnerable once they are within melee range, or when fighting enemies that also have ranged attacks.
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Because of this weakness it is highly recommended that all Snipers run a [[Rune of Consecrate]], for healing.
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== Healer ==
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The healers job is to put to rest any worry the team has of dying.
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They tend to achieve this by running 1 or 2 [[Rune of Consecrate|cons]] and spamming them halfway in between themselves and whoever their team is fighting, allowing melee fighters and any other owls on their team to be healed.
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Healers generally stand away from the main battle so that if [[Monster|monsters]] turn their target to them, their team can [[Rune of Charge|charge]]/[[Rune of Ambush|ambush]] or [[Rune of Smite|smite]] the monster, preventing it from attacking the Healer, and re-obtaining aggro. They must be careful to be close enough to still be healed by their own cons especially around monsters with ranged attacks, because as mentioned above the act of consing may acquire a monsters aggro.
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Healers generally often run 2 or 3 [[Rune of Tranquility|tranqs]] to prevent themselves and their teammates from running out of mana. This is crucial because of the high mana cost of Consecrate.
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== Tips ==
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Stats to focus on:
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Intellect
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Arcane and/or Holy Damage
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Mana
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Mana Regen
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Crit Chance
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Crit Multiplier
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Cast Speed
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[[Rune of Summon Skeleton|Skelys]] are many times used by slightly weaker owls to help keep enemies away by distracting them. Although it is recommended to use no more then 2, so that you have alternative attacks in case you are caught off guard while summoning a skely.
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[[Rune of Fireblast|Fireblast]] can be used by slightly tankier owls to keep mobs at distance for a few more ticks, allowing critical time to cast a final MM or cons to heal. It also works well when paired with [[Rune of Ice Spear|Ice Spear]] or [[Rune of Smite|smite]].
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In situations with multiple attackers, a lone owl can spawn fireblast and cons to tank until basic attacks and fireblast kill all the enemies.
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[[Category:Classes]]

Revision as of 18:49, 1 November 2020

Owl

Owl
Portrait Wizard.png
Portrait
64px
Default skin

The Owl is a class in Isleward, who's primary stat is intellect.
Owls start with the Rune of Ice Spear, Rune of Magic Missile, and a Gnarled Staff.

In combat, owls typically use a staffs or wands, as their damage scales with int, and have range, fitting with the owl playstyle.

Owls generally fall into three types:
Snipers, fragile but extremely high damage glass cannons.
Healers, powerful tanky supports that leave damage dealing to the melees on their team.
And people who want to use owls as brawlers because they are either crazy or noob.

Sniper

The strategy of the Sniper is to use their unique ability of ranged attacks to their advantage. Using Smite and Ice Spear, they can slow the advance of an enemy, allowing time to cast Magic Missile and use it to deal massive damage. As the end goal of a Sniper is to kill their target before it reaches them. This allows the owl to focus on high damage output, at the cost of low armour and vitality. For this reason, owls are very vulnerable to being one-shotted by powerful ranged attacks, such as those from many [[Monster|bosses] Snipers feel at home when using their range advantage to avoid taking much damage, and thus are vulnerable once they are within melee range, or when fighting enemies that also have ranged attacks. Because of this weakness it is highly recommended that all Snipers run a Rune of Consecrate, for healing.

Healer

The healers job is to put to rest any worry the team has of dying. They tend to achieve this by running 1 or 2 cons and spamming them halfway in between themselves and whoever their team is fighting, allowing melee fighters and any other owls on their team to be healed.

Healers generally stand away from the main battle so that if monsters turn their target to them, their team can charge/ambush or smite the monster, preventing it from attacking the Healer, and re-obtaining aggro. They must be careful to be close enough to still be healed by their own cons especially around monsters with ranged attacks, because as mentioned above the act of consing may acquire a monsters aggro.

Healers generally often run 2 or 3 tranqs to prevent themselves and their teammates from running out of mana. This is crucial because of the high mana cost of Consecrate.

Tips

Stats to focus on: Intellect Arcane and/or Holy Damage Mana Mana Regen Crit Chance Crit Multiplier Cast Speed

Skelys are many times used by slightly weaker owls to help keep enemies away by distracting them. Although it is recommended to use no more then 2, so that you have alternative attacks in case you are caught off guard while summoning a skely.

Fireblast can be used by slightly tankier owls to keep mobs at distance for a few more ticks, allowing critical time to cast a final MM or cons to heal. It also works well when paired with Ice Spear or smite. In situations with multiple attackers, a lone owl can spawn fireblast and cons to tank until basic attacks and fireblast kill all the enemies.