Difference between revisions of "Version 0.1.10"
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=== Content === | === Content === | ||
− | * Extended the Sewer slightly ({{issue|421}}) | + | * Extended the [[Sewers|Sewer]] slightly ({{issue|421}}) |
− | * Vikar now sells basic versions of most runes ({{issue|526}}) | + | * [[Vikar]] now sells basic versions of most runes ({{issue|526}}) |
=== Features === | === Features === | ||
Line 28: | Line 28: | ||
=== Polish === | === Polish === | ||
* Disabled friendly tab targeting ({{issue|197}}) | * Disabled friendly tab targeting ({{issue|197}}) | ||
− | * Totems are now called idols ({{issue|503}}) | + | * [[Idols|Totems]] are now called idols ({{issue|503}}) |
* Classes are now called Spirits. Also removed the Cleric and Necromancer classes, but not their runes. ({{issue|532}}) | * Classes are now called Spirits. Also removed the Cleric and Necromancer classes, but not their runes. ({{issue|532}}) | ||
* Players no longer have different chat message colors based on their level ({{issue|534}}) | * Players no longer have different chat message colors based on their level ({{issue|534}}) | ||
=== Bugs === | === Bugs === | ||
− | * Sometimes, login/fishing rewards are received more than once ({{issue|243}}) | + | * Sometimes, login/[[fishing]] rewards are received more than once ({{issue|243}}) |
* Summoned skeletons now deal the correct amount of damage as implied by the rune ({{issue|263}}) | * Summoned skeletons now deal the correct amount of damage as implied by the rune ({{issue|263}}) | ||
* Sometimes, the events module causes a stack overflow ({{issue|507}}) | * Sometimes, the events module causes a stack overflow ({{issue|507}}) | ||
− | * The Other Heirloom item always has 500 armor on it ({{issue|517}}) | + | * [[Card|The Other Heirloom]] item always has 500 armor on it ({{issue|517}}) |
* Other players aren't aware that your maxHp changes upon level up ({{issue|519}}) | * Other players aren't aware that your maxHp changes upon level up ({{issue|519}}) | ||
* Certain idols cause the stash to not save when deposited ({{issue|528}}) | * Certain idols cause the stash to not save when deposited ({{issue|528}}) |
Revision as of 17:24, 30 March 2018
Version 0.1.10
Released on March 24th, 2018.
Content
Features
- Players are now down-scaled if their level is too high for a zone (#380)
- The client now remembers your showNameplates preference (#450)
Balance
- Experience and loot now diminish if you farm the same area for too long (#97)
- The set of possible stats per item should be influenced by the item's level (#107)
- Party members no longer get drops from kills they didn't participate in (#496)
- Physical resistance is no longer a stat that can show up on gear (#497)
- Armor no longer mitigates elemental damage (#498)
- Rebalanced everything (#499)
- Characters now gain main stat upon level up (#500)
- Kiting a mob too far away now causes it to run back (#501)
- Changed all weapon abilities into rune abilities and added generic abilities to weapons (#505)
- Changed augment costs, removed the ability to scour from the augmenting UI and added a scour idol (#523)
- Mobs that are closer to your level now have a higher chance to drop idols (#524)
- Runes awarded by Runecrafter's Toil cards can now be higher level (#530)
Polish
- Disabled friendly tab targeting (#197)
- Totems are now called idols (#503)
- Classes are now called Spirits. Also removed the Cleric and Necromancer classes, but not their runes. (#532)
- Players no longer have different chat message colors based on their level (#534)
Bugs
- Sometimes, login/fishing rewards are received more than once (#243)
- Summoned skeletons now deal the correct amount of damage as implied by the rune (#263)
- Sometimes, the events module causes a stack overflow (#507)
- The Other Heirloom item always has 500 armor on it (#517)
- Other players aren't aware that your maxHp changes upon level up (#519)
- Certain idols cause the stash to not save when deposited (#528)
- There's a typo in the Smoldering Idol's description (#550)
- When changing to/from fullscreen, there's a slight delay (#560)
- The server's CPU usage spikes when multiple people are in the sewer (#563)