Version 0.1.4: Difference between revisions
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=== Content === | === Content === | ||
* Added a new map: [[Crystal Caves|Crystal Cave]] | * Added a new map: [[Crystal Caves|Crystal Cave]] ({{issue|169}}) | ||
=== Performance === | === Performance === | ||
* Particles are now only spawned and rendered if they're onscreen | * Particles are now only spawned and rendered if they're onscreen ({{issue|186}}) | ||
=== Features === | === Features === | ||
* New [[Item]] [[Stat]]: Crit Multiplier | * New [[Item]] [[Stat]]: Crit Multiplier ({{issue|172}}) | ||
* New Item Stat: Level Reduction Requirement | * New Item Stat: Level Reduction Requirement ({{issue|171}}) | ||
* New [[Class]]: [[Necromancer]] | * New [[Class]]: [[Necromancer]] ({{issue|136}}) | ||
* New Visual Effect: Lightning | * New Visual Effect: Lightning ({{issue|182}}) | ||
=== Enhancements === | === Enhancements === | ||
* The sprites file is now generated dynamically | * The sprites file is now generated dynamically ({{issue|174}}) | ||
* Changed the page title from 'dev' to 'Isleward' | * Changed the page title from 'dev' to 'Isleward' ({{issue|166}}) | ||
* Protected most server-side methods from being called from the client | * Protected most server-side methods from being called from the client ({{issue|178}}) | ||
* Rewrote the item name generator | * Rewrote the item name generator ({{issue|179}}) | ||
=== Bugs === | === Bugs === | ||
* Multiple primary [[Rune|abilities]] when equipping a new [[Weapon|weapon]] after rezone | * Multiple primary [[Rune|abilities]] when equipping a new [[Weapon|weapon]] after rezone ({{issue|200}}) | ||
* When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found | * When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found ({{issue|129}}) | ||
* When quitting to the character select screen, not all map tiles are cleared | * When quitting to the character select screen, not all map tiles are cleared ({{issue|168}}) | ||
* Player objects don't save if they have an [[Item|item]] in their inventory with a single quote in the name | * Player objects don't save if they have an [[Item|item]] in their inventory with a single quote in the name ({{issue|183}}) | ||
* The item context menu stays open after the inventory closes | * The item context menu stays open after the inventory closes ({{issue|163}}) | ||
* The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] | * The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] ({{issue|128}}) | ||
* Zone with no players in them never destroy and never deallocate destroyed objects | * Zone with no players in them never destroy and never deallocate destroyed objects ({{issue|184}}) | ||
</onlyinclude> | </onlyinclude> | ||
[[Category:Game Updates]] | [[Category:Game Updates]] | ||
Revision as of 15:58, 30 March 2018
Version 0.1.4
Released on July 2nd, 2017.
Content
- Added a new map: Crystal Cave (#169)
Performance
- Particles are now only spawned and rendered if they're onscreen (#186)
Features
- New Item Stat: Crit Multiplier (#172)
- New Item Stat: Level Reduction Requirement (#171)
- New Class: Necromancer (#136)
- New Visual Effect: Lightning (#182)
Enhancements
- The sprites file is now generated dynamically (#174)
- Changed the page title from 'dev' to 'Isleward' (#166)
- Protected most server-side methods from being called from the client (#178)
- Rewrote the item name generator (#179)
Bugs
- Multiple primary abilities when equipping a new weapon after rezone (#200)
- When selecting enemies with the tab key, movement pauses if no target is found (#129)
- When quitting to the character select screen, not all map tiles are cleared (#168)
- Player objects don't save if they have an item in their inventory with a single quote in the name (#183)
- The item context menu stays open after the inventory closes (#163)
- The server crashes when your faction tier changes after unequipping an item (#128)
- Zone with no players in them never destroy and never deallocate destroyed objects (#184)