Version 0.1.4: Difference between revisions

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=== Content ===
=== Content ===
*Added a new map: [[Crystal Caves|Crystal Cave]] [https://gitlab.com/Isleward/isleward/issues/169 (#169)]
* Added a new map: [[Crystal Caves|Crystal Cave]] [https://gitlab.com/Isleward/isleward/issues/169 (#169)]


=== Performance ===
=== Performance ===
*Particles are now only spawned and rendered if they're onscreen [https://gitlab.com/Isleward/isleward/issues/186 (#186)]
* Particles are now only spawned and rendered if they're onscreen [https://gitlab.com/Isleward/isleward/issues/186 (#186)]


=== Features ===
=== Features ===
*New [[Item]] [[Stat]]: Crit Multiplier [https://gitlab.com/Isleward/isleward/issues/172 (#172)]
* New [[Item]] [[Stat]]: Crit Multiplier [https://gitlab.com/Isleward/isleward/issues/172 (#172)]
*New Item Stat: Level Reduction Requirement [https://gitlab.com/Isleward/isleward/issues/171 (#171)]
* New Item Stat: Level Reduction Requirement [https://gitlab.com/Isleward/isleward/issues/171 (#171)]
*New [[Class]]: [[Necromancer]] [https://gitlab.com/Isleward/isleward/issues/136 (#136)]
* New [[Class]]: [[Necromancer]] [https://gitlab.com/Isleward/isleward/issues/136 (#136)]
*New Visual Effect: Lightning [https://gitlab.com/Isleward/isleward/issues/182 (#182)]
* New Visual Effect: Lightning [https://gitlab.com/Isleward/isleward/issues/182 (#182)]


=== Enhancements ===
=== Enhancements ===
*The sprites file is now generated dynamically [https://gitlab.com/Isleward/isleward/issues/174 (#174)]
* The sprites file is now generated dynamically [https://gitlab.com/Isleward/isleward/issues/174 (#174)]
*Changed the page title from 'dev' to 'Isleward' [https://gitlab.com/Isleward/isleward/issues/166 (#166)]
* Changed the page title from 'dev' to 'Isleward' [https://gitlab.com/Isleward/isleward/issues/166 (#166)]
*Protected most server-side methods from being called from the client [https://gitlab.com/Isleward/isleward/issues/178 (#178)]
* Protected most server-side methods from being called from the client [https://gitlab.com/Isleward/isleward/issues/178 (#178)]
*Rewrote the item name generator [https://gitlab.com/Isleward/isleward/issues/179 (#179)]
* Rewrote the item name generator [https://gitlab.com/Isleward/isleward/issues/179 (#179)]


=== Bugs ===
=== Bugs ===
*Multiple primary [[Rune|abilities]] when equipping a new [[Weapon|weapon]] after rezone [https://gitlab.com/Isleward/isleward/issues/200 (#200)]
* Multiple primary [[Rune|abilities]] when equipping a new [[Weapon|weapon]] after rezone [https://gitlab.com/Isleward/isleward/issues/200 (#200)]
*When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found [[https://gitlab.com/Isleward/isleward/issues/129 (#129)]
* When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found [[https://gitlab.com/Isleward/isleward/issues/129 (#129)]
*When quitting to the character select screen, not all map tiles are cleared [https://gitlab.com/Isleward/isleward/issues/168 (#168)]
* When quitting to the character select screen, not all map tiles are cleared [https://gitlab.com/Isleward/isleward/issues/168 (#168)]
*Player objects don't save if they have an [[Item|item]] in their inventory with a single quote in the name [https://gitlab.com/Isleward/isleward/issues/183 (#183)]
* Player objects don't save if they have an [[Item|item]] in their inventory with a single quote in the name [https://gitlab.com/Isleward/isleward/issues/183 (#183)]
*The item context menu stays open after the inventory closes [https://gitlab.com/Isleward/isleward/issues/163 (#163)]
* The item context menu stays open after the inventory closes [https://gitlab.com/Isleward/isleward/issues/163 (#163)]
*The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] [https://gitlab.com/Isleward/isleward/issues/128 (#128)]
* The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] [https://gitlab.com/Isleward/isleward/issues/128 (#128)]
*Zone with no players in them never destroy and never deallocate destroyed objects [https://gitlab.com/Isleward/isleward/issues/184 (#184)]
* Zone with no players in them never destroy and never deallocate destroyed objects [https://gitlab.com/Isleward/isleward/issues/184 (#184)]
</onlyinclude>
</onlyinclude>
[[Category:Game Updates]]
[[Category:Game Updates]]

Revision as of 15:24, 30 March 2018

Version 0.1.4

Released on July 2nd, 2017.

Content

Performance

  • Particles are now only spawned and rendered if they're onscreen (#186)

Features

Enhancements

  • The sprites file is now generated dynamically (#174)
  • Changed the page title from 'dev' to 'Isleward' (#166)
  • Protected most server-side methods from being called from the client (#178)
  • Rewrote the item name generator (#179)

Bugs

  • Multiple primary abilities when equipping a new weapon after rezone (#200)
  • When selecting enemies with the tab key, movement pauses if no target is found [(#129)
  • When quitting to the character select screen, not all map tiles are cleared (#168)
  • Player objects don't save if they have an item in their inventory with a single quote in the name (#183)
  • The item context menu stays open after the inventory closes (#163)
  • The server crashes when your faction tier changes after unequipping an item (#128)
  • Zone with no players in them never destroy and never deallocate destroyed objects (#184)