Difference between revisions of "Charge"
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'''Description:''' Charges at a foe, dealing damage and stunning them for a short period. | '''Description:''' Charges at a foe, dealing damage and stunning them for a short period. | ||
− | * Charge has 10 '''range''', damage stat of 2 | + | * Charge has 10 '''range''', damage stat of [2 - 8] and stun duration stat of [6 - 10]. |
== Notes == | == Notes == | ||
You can also speed up movement by charging at weaker monsters on the path. | You can also speed up movement by charging at weaker monsters on the path. |
Revision as of 22:08, 16 January 2019
Version 0.3.1: This article may not be up to date for the latest version of Isleward.
Charge |
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Mana Cost: 3 |
Cooldown: 14 ticks |
Stats: Strength |
Element: Physical
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Charge
The Rune of Charge grants the player character the ability to charge at an enemy.
Description: Charges at a foe, dealing damage and stunning them for a short period.
- Charge has 10 range, damage stat of [2 - 8] and stun duration stat of [6 - 10].
Notes
You can also speed up movement by charging at weaker monsters on the path.