Difference between revisions of "Class"

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There are five unique classes in [[Isleward]]. Each class has an associated set of starting [[Rune|skills]], and benefit from a different primary [[Stat|stat]] or combination of stats.
 
There are five unique classes in [[Isleward]]. Each class has an associated set of starting [[Rune|skills]], and benefit from a different primary [[Stat|stat]] or combination of stats.
[[Image:HeadShots.png|thumb|right|border|The five classes, from left to right: [[warrior]], [[cleric]], [[wizard]], [[thief]], and [[necromancer]].]]
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[[Image:HeadShots.png|400px|thumb|right|border|The five classes, from left to right: [[warrior]], [[cleric]], [[wizard]], [[thief]], and [[necromancer]].]]
  
 
==Classes==
 
==Classes==

Revision as of 08:15, 10 March 2018

Class

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There are five unique classes in Isleward. Each class has an associated set of starting skills, and benefit from a different primary stat or combination of stats.

The five classes, from left to right: warrior, cleric, wizard, thief, and necromancer.

Classes

Classes in Isleward determine the character's appearance, and primary stat. Every class can wear all armor pieces, and equip all items. A character's class can not be changed once the character is created.

Class Primary Stat Default Costumes Unlockable Costumes Paid-Only Costumes Total Costumes
Cleric Intellect 2 1 1 4
Necromancer Strength + Intellect 1 1 1 3
Thief Dexterity 2 0 1 3
Warrior Strength 2 0 1 3
Wizard Intellect 2 1 1 4