Difference between revisions of "Crescent Dagger"

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m (Added version template to reflect the page's current status.)
 
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{{Version Unknown}}
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{{Item infobox
 
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| name = Crescent Dagger
{| class="wikitable" style="float:right; margin-left: 10px; text-align:center"
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| type = Dagger
! Crescent Dagger
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| slot = onehanded
|-
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| quality = epic
|style="background-color:#2D2136" | [[File:SummerFestivalCrescentDagger.png|100px]]
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| level = 20
|}
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| implicit = Attack crit chance
 
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| effect = Smokebomb has a X% chance to incur no cooldown
= Crescent Dagger =
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| append =
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{{Weapon details
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| name = Melee
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| stat type = Dexterity
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| element = Physical
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| cooldown = 3 ticks
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| cast time = 0 ticks
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| mana cost = 0
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| range = 1
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| stat1 = Damage
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| stat1 min = 0.88
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| stat1 max = 5.79
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}}
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}}
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'''Crescent Dagger''' is a level 20 epic [[dagger]] dropped from the [[Pyramid of the Sun]] boss encounter.
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It rolls from 0.88 to 5.79 damage.
  
'''Crescent Dagger''' is a level 20 epic dagger dropped from the [[Pyramid of the Sun]] boss encounter.
+
The Crescent Dagger has a special effect which gives a chance for [[Rune of Smokebomb|Smokebomb]] to not go on cooldown after being cast (one example is a 25% chance, but the exact range isn't known, although it is estimated to be around 40%).
It rolls from 0.88 to 5.79 damage.
 
  
The Crescent Dagger has a special effect which gives a chance for [[Rune of Smokebomb|Smokebomb]] to not go on cooldown after being cast (one example is a 25% chance, but the exact range isn't known).
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It can be used in a lynx build that focuses on the use of the Smokebomb Rune.
  
[[Category:Item]]
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{{Weapon stats}}
[[Category:Weapon]]
 

Latest revision as of 07:36, 7 June 2022

Crescent Dagger

Crescent Dagger
Crescent Dagger.png
Type
Dagger
Slot
One-handed
Quality
Epic
Level
20

Implicit
Attack crit chance
Effect
Smokebomb has a X% chance to incur no cooldown
Melee
Melee.png
Stat type
Dexterity
Mana cost
00 mana <br />
Cooldown
3 ticks1.05 seconds <br />0.0175 minutes <br />
Cast time
0 ticks0 seconds <br />0 minutes <br />
Range
1
Element
Physical

Damage
0.88–5.79

Crescent Dagger is a level 20 epic dagger dropped from the Pyramid of the Sun boss encounter. It rolls from 0.88 to 5.79 damage.

The Crescent Dagger has a special effect which gives a chance for Smokebomb to not go on cooldown after being cast (one example is a 25% chance, but the exact range isn't known, although it is estimated to be around 40%).

It can be used in a lynx build that focuses on the use of the Smokebomb Rune.

Damage

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
0.88 1.09 1.31 1.52 1.73 1.95 2.16 2.37 2.59 2.8 3.01 3.23 3.44 3.66 3.87 4.08 4.3 4.51 4.72 4.94 5.15 5.36 5.58 5.79