Difference between revisions of "Crescent Dagger"

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(Created page with "{| class="wikitable" style="float:right; margin-left: 10px; text-align:center" ! Crescent Dagger |- |style="background-color:#2D2136" | File:SummerFestivalCrescentDagger.png...")
 
 
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{| class="wikitable" style="float:right; margin-left: 10px; text-align:center"
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{{Item infobox
! Crescent Dagger
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| name = Crescent Dagger
|-
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| type = Dagger
|style="background-color:#2D2136" | [[File:SummerFestivalCrescentDagger.png|100px]]
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| slot = onehanded
|}
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| quality = epic
 +
| level = 20
 +
| implicit = Attack crit chance
 +
| effect = Smokebomb has a X% chance to incur no cooldown
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| append =
 +
{{Weapon details
 +
| name = Melee
 +
| stat type = Dexterity
 +
| element = Physical
 +
| cooldown = 3 ticks
 +
| cast time = 0 ticks
 +
| mana cost = 0
 +
| range = 1
 +
| stat1 = Damage
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| stat1 min = 0.88
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| stat1 max = 5.79
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}}
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}}
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'''Crescent Dagger''' is a level 20 epic [[dagger]] dropped from the [[Pyramid of the Sun]] boss encounter.
 +
It rolls from 0.88 to 5.79 damage.
  
= Crescent Dagger =
+
The Crescent Dagger has a special effect which gives a chance for [[Rune of Smokebomb|Smokebomb]] to not go on cooldown after being cast (one example is a 25% chance, but the exact range isn't known, although it is estimated to be around 40%).
 
 
'''Crescent Dagger''' is a level 20 epic dagger dropped from the [[Pyramid of the Sun]] boss encounter.
 
It rolls from 0.88 to 5.79 damage.
 
  
The Crescent Dagger has a special effect which gives a chance for smokebomb to not go on cooldown after being cast (one example is a 25% chance, but the exact range isn't known).
+
It can be used in a lynx build that focuses on the use of the Smokebomb Rune.
  
[[Category:Item]]
+
{{Weapon stats}}
[[Category:Weapon]]
 

Latest revision as of 07:36, 7 June 2022

Crescent Dagger

Crescent Dagger
Crescent Dagger.png
Type
Dagger
Slot
One-handed
Quality
Epic
Level
20

Implicit
Attack crit chance
Effect
Smokebomb has a X% chance to incur no cooldown
Melee
Melee.png
Stat type
Dexterity
Mana cost
00 mana <br />
Cooldown
3 ticks1.05 seconds <br />0.0175 minutes <br />
Cast time
0 ticks0 seconds <br />0 minutes <br />
Range
1
Element
Physical

Damage
0.88–5.79

Crescent Dagger is a level 20 epic dagger dropped from the Pyramid of the Sun boss encounter. It rolls from 0.88 to 5.79 damage.

The Crescent Dagger has a special effect which gives a chance for Smokebomb to not go on cooldown after being cast (one example is a 25% chance, but the exact range isn't known, although it is estimated to be around 40%).

It can be used in a lynx build that focuses on the use of the Smokebomb Rune.

Damage

Minimum 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
0.88 1.13 1.37 1.62 1.86 2.11 2.35 2.6 2.84 3.09 3.34 3.58 3.83 4.07 4.32 4.56 4.81 5.05 5.3 5.54 5.79