Version 0.1.4: Difference between revisions
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Released on July 2nd, 2017. | Released on July 2nd, 2017. | ||
== Content == | |||
*Added a new map: [[Crystal Caves|Crystal Cave]] | * Added a new map: [[Crystal Caves|Crystal Cave]] ({{issue|169}}) | ||
== Performance == | |||
*Particles are now only spawned and rendered if they're onscreen | * Particles are now only spawned and rendered if they're onscreen ({{issue|186}}) | ||
== Features == | |||
*New [[Item]] [[Stat]]: Crit Multiplier | * New [[Item]] [[Stat]]: Crit Multiplier ({{issue|172}}) | ||
*New Item Stat: Level Reduction Requirement | * New Item Stat: Level Reduction Requirement ({{issue|171}}) | ||
*New [[Class]]: [[Necromancer]] | * New [[Class]]: [[Necromancer]] ({{issue|136}}) | ||
*New Visual Effect: Lightning | * New Visual Effect: Lightning ({{issue|182}}) | ||
== Enhancements == | |||
*The sprites file is now generated dynamically | * The sprites file is now generated dynamically ({{issue|174}}) | ||
*Changed the page title from 'dev' to 'Isleward' | * Changed the page title from 'dev' to 'Isleward' ({{issue|166}}) | ||
*Protected most server-side methods from being called from the client | * Protected most server-side methods from being called from the client ({{issue|178}}) | ||
*Rewrote the item name generator | * Rewrote the item name generator ({{issue|179}}) | ||
== Bugs == | |||
*Multiple primary [[Rune|abilities]] when equipping a new [[ | * Multiple primary [[Rune|abilities]] when equipping a new [[weapon]] after rezone ({{issue|200}}) | ||
*When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found | * When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found ({{issue|129}}) | ||
*When quitting to the character select screen, not all map tiles are cleared | * When quitting to the character select screen, not all map tiles are cleared ({{issue|168}}) | ||
*Player objects don't save if they have an [[ | * Player objects don't save if they have an [[item]] in their inventory with a single quote in the name ({{issue|183}}) | ||
*The item context menu stays open after the inventory closes | * The item context menu stays open after the inventory closes ({{issue|163}}) | ||
*The server crashes when your [[ | * The server crashes when your [[faction]] tier changes after unequipping an [[item]] ({{issue|128}}) | ||
*Zone with no players in them never destroy and never deallocate destroyed objects | * Zone with no players in them never destroy and never deallocate destroyed objects ({{issue|184}}) | ||
</onlyinclude> | </onlyinclude> | ||
[[Category:Game Updates]] | [[Category:Game Updates]] | ||
Latest revision as of 03:38, 1 June 2022
Version 0.1.4
Released on July 2nd, 2017.
Content
- Added a new map: Crystal Cave (#169)
Performance
- Particles are now only spawned and rendered if they're onscreen (#186)
Features
- New Item Stat: Crit Multiplier (#172)
- New Item Stat: Level Reduction Requirement (#171)
- New Class: Necromancer (#136)
- New Visual Effect: Lightning (#182)
Enhancements
- The sprites file is now generated dynamically (#174)
- Changed the page title from 'dev' to 'Isleward' (#166)
- Protected most server-side methods from being called from the client (#178)
- Rewrote the item name generator (#179)
Bugs
- Multiple primary abilities when equipping a new weapon after rezone (#200)
- When selecting enemies with the tab key, movement pauses if no target is found (#129)
- When quitting to the character select screen, not all map tiles are cleared (#168)
- Player objects don't save if they have an item in their inventory with a single quote in the name (#183)
- The item context menu stays open after the inventory closes (#163)
- The server crashes when your faction tier changes after unequipping an item (#128)
- Zone with no players in them never destroy and never deallocate destroyed objects (#184)