Version 0.1.4: Difference between revisions

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Released on July 2nd, 2017.
Released on July 2nd, 2017.


=== Content ===
== Content ==
*Added a new map: [[Crystal Caves|Crystal Cave]] [https://gitlab.com/Isleward/isleward/issues/169 (#169)]
* Added a new map: [[Crystal Caves|Crystal Cave]] ({{issue|169}})


=== Performance ===
== Performance ==
*Particles are now only spawned and rendered if they're onscreen [https://gitlab.com/Isleward/isleward/issues/186 (#186)]
* Particles are now only spawned and rendered if they're onscreen ({{issue|186}})


=== Features ===
== Features ==
*New [[Item]] [[Stat]]: Crit Multiplier [https://gitlab.com/Isleward/isleward/issues/172 (#172)]
* New [[Item]] [[Stat]]: Crit Multiplier ({{issue|172}})
*New Item Stat: Level Reduction Requirement [https://gitlab.com/Isleward/isleward/issues/171 (#171)]
* New Item Stat: Level Reduction Requirement ({{issue|171}})
*New [[Class]]: [[Necromancer]] [https://gitlab.com/Isleward/isleward/issues/136 (#136)]
* New [[Class]]: [[Necromancer]] ({{issue|136}})
*New Visual Effect: Lightning [https://gitlab.com/Isleward/isleward/issues/182 (#182)]
* New Visual Effect: Lightning ({{issue|182}})


=== Enhancements ===
== Enhancements ==
*The sprites file is now generated dynamically [https://gitlab.com/Isleward/isleward/issues/174 (#174)]
* The sprites file is now generated dynamically ({{issue|174}})
*Changed the page title from 'dev' to 'Isleward' [https://gitlab.com/Isleward/isleward/issues/166 (#166)]
* Changed the page title from 'dev' to 'Isleward' ({{issue|166}})
*Protected most server-side methods from being called from the client [https://gitlab.com/Isleward/isleward/issues/178 (#178)]
* Protected most server-side methods from being called from the client ({{issue|178}})
*Rewrote the item name generator [https://gitlab.com/Isleward/isleward/issues/179 (#179)]
* Rewrote the item name generator ({{issue|179}})


=== Bugs ===
== Bugs ==
*Multiple primary [[Rune|abilities]] when equipping a new [[Weapon|weapon]] after rezone [https://gitlab.com/Isleward/isleward/issues/200 (#200)]
* Multiple primary [[Rune|abilities]] when equipping a new [[weapon]] after rezone ({{issue|200}})
*When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found [[https://gitlab.com/Isleward/isleward/issues/129 (#129)]
* When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found ({{issue|129}})
*When quitting to the character select screen, not all map tiles are cleared [https://gitlab.com/Isleward/isleward/issues/168 (#168)]
* When quitting to the character select screen, not all map tiles are cleared ({{issue|168}})
*Player objects don't save if they have an [[Item|item]] in their inventory with a single quote in the name [https://gitlab.com/Isleward/isleward/issues/183 (#183)]
* Player objects don't save if they have an [[item]] in their inventory with a single quote in the name ({{issue|183}})
*The item context menu stays open after the inventory closes [https://gitlab.com/Isleward/isleward/issues/163 (#163)]
* The item context menu stays open after the inventory closes ({{issue|163}})
*The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] [https://gitlab.com/Isleward/isleward/issues/128 (#128)]
* The server crashes when your [[faction]] tier changes after unequipping an [[item]] ({{issue|128}})
*Zone with no players in them never destroy and never deallocate destroyed objects [https://gitlab.com/Isleward/isleward/issues/184 (#184)]
* Zone with no players in them never destroy and never deallocate destroyed objects ({{issue|184}})
</onlyinclude>
</onlyinclude>
[[Category:Game Updates]]
[[Category:Game Updates]]

Latest revision as of 03:38, 1 June 2022

Version 0.1.4

Released on July 2nd, 2017.

Content

Performance

  • Particles are now only spawned and rendered if they're onscreen (#186)

Features

Enhancements

  • The sprites file is now generated dynamically (#174)
  • Changed the page title from 'dev' to 'Isleward' (#166)
  • Protected most server-side methods from being called from the client (#178)
  • Rewrote the item name generator (#179)

Bugs

  • Multiple primary abilities when equipping a new weapon after rezone (#200)
  • When selecting enemies with the tab key, movement pauses if no target is found (#129)
  • When quitting to the character select screen, not all map tiles are cleared (#168)
  • Player objects don't save if they have an item in their inventory with a single quote in the name (#183)
  • The item context menu stays open after the inventory closes (#163)
  • The server crashes when your faction tier changes after unequipping an item (#128)
  • Zone with no players in them never destroy and never deallocate destroyed objects (#184)