Difference between revisions of "Charge"
Jump to navigation
Jump to search
Line 9: | Line 9: | ||
* Charge has 10 '''range''', damage stat of 2 to 8 and stun duration stat of 6 to 10. | * Charge has 10 '''range''', damage stat of 2 to 8 and stun duration stat of 6 to 10. | ||
+ | |||
;Tips | ;Tips | ||
:You can also speed up movement by charging at weaker monsters on the path. | :You can also speed up movement by charging at weaker monsters on the path. |
Revision as of 16:45, 16 January 2019
Version 0.3.1: This article may not be up to date for the latest version of Isleward.
Charge |
---|
Mana Cost: 3 |
Cooldown: 14 ticks |
Stats: Strength |
Element: Physical
|
Charge
The Rune of Charge grants the player character the ability to charge at an enemy.
Description: Charges at a foe, dealing damage and stunning them for a short period.
- Charge has 10 range, damage stat of 2 to 8 and stun duration stat of 6 to 10.
- Tips
- You can also speed up movement by charging at weaker monsters on the path.