Difference between revisions of "Version 0.1.4"
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=== Content === | === Content === | ||
− | * Added a new map: [[Crystal Caves|Crystal Cave]] | + | * Added a new map: [[Crystal Caves|Crystal Cave]] ({{issue|169}}) |
=== Performance === | === Performance === | ||
− | * Particles are now only spawned and rendered if they're onscreen | + | * Particles are now only spawned and rendered if they're onscreen ({{issue|186}}) |
=== Features === | === Features === | ||
− | * New [[Item]] [[Stat]]: Crit Multiplier | + | * New [[Item]] [[Stat]]: Crit Multiplier ({{issue|172}}) |
− | * New Item Stat: Level Reduction Requirement | + | * New Item Stat: Level Reduction Requirement ({{issue|171}}) |
− | * New [[Class]]: [[Necromancer]] | + | * New [[Class]]: [[Necromancer]] ({{issue|136}}) |
− | * New Visual Effect: Lightning | + | * New Visual Effect: Lightning ({{issue|182}}) |
=== Enhancements === | === Enhancements === | ||
− | * The sprites file is now generated dynamically | + | * The sprites file is now generated dynamically ({{issue|174}}) |
− | * Changed the page title from 'dev' to 'Isleward' | + | * Changed the page title from 'dev' to 'Isleward' ({{issue|166}}) |
− | * Protected most server-side methods from being called from the client | + | * Protected most server-side methods from being called from the client ({{issue|178}}) |
− | * Rewrote the item name generator | + | * Rewrote the item name generator ({{issue|179}}) |
=== Bugs === | === Bugs === | ||
− | * Multiple primary [[Rune|abilities]] when equipping a new [[Weapon|weapon]] after rezone | + | * Multiple primary [[Rune|abilities]] when equipping a new [[Weapon|weapon]] after rezone ({{issue|200}}) |
− | * When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found | + | * When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found ({{issue|129}}) |
− | * When quitting to the character select screen, not all map tiles are cleared | + | * When quitting to the character select screen, not all map tiles are cleared ({{issue|168}}) |
− | * Player objects don't save if they have an [[Item|item]] in their inventory with a single quote in the name | + | * Player objects don't save if they have an [[Item|item]] in their inventory with a single quote in the name ({{issue|183}}) |
− | * The item context menu stays open after the inventory closes | + | * The item context menu stays open after the inventory closes ({{issue|163}}) |
− | * The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] | + | * The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] ({{issue|128}}) |
− | * Zone with no players in them never destroy and never deallocate destroyed objects | + | * Zone with no players in them never destroy and never deallocate destroyed objects ({{issue|184}}) |
</onlyinclude> | </onlyinclude> | ||
[[Category:Game Updates]] | [[Category:Game Updates]] |
Revision as of 15:58, 30 March 2018
Version 0.1.4
Released on July 2nd, 2017.
Content
- Added a new map: Crystal Cave (#169)
Performance
- Particles are now only spawned and rendered if they're onscreen (#186)
Features
- New Item Stat: Crit Multiplier (#172)
- New Item Stat: Level Reduction Requirement (#171)
- New Class: Necromancer (#136)
- New Visual Effect: Lightning (#182)
Enhancements
- The sprites file is now generated dynamically (#174)
- Changed the page title from 'dev' to 'Isleward' (#166)
- Protected most server-side methods from being called from the client (#178)
- Rewrote the item name generator (#179)
Bugs
- Multiple primary abilities when equipping a new weapon after rezone (#200)
- When selecting enemies with the tab key, movement pauses if no target is found (#129)
- When quitting to the character select screen, not all map tiles are cleared (#168)
- Player objects don't save if they have an item in their inventory with a single quote in the name (#183)
- The item context menu stays open after the inventory closes (#163)
- The server crashes when your faction tier changes after unequipping an item (#128)
- Zone with no players in them never destroy and never deallocate destroyed objects (#184)