Difference between revisions of "Version 0.1.4"
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=== Content === | === Content === | ||
− | *Added a new map: [[Crystal Caves|Crystal Cave]] [https://gitlab.com/Isleward/isleward/issues/169 (#169)] | + | * Added a new map: [[Crystal Caves|Crystal Cave]] [https://gitlab.com/Isleward/isleward/issues/169 (#169)] |
=== Performance === | === Performance === | ||
− | *Particles are now only spawned and rendered if they're onscreen [https://gitlab.com/Isleward/isleward/issues/186 (#186)] | + | * Particles are now only spawned and rendered if they're onscreen [https://gitlab.com/Isleward/isleward/issues/186 (#186)] |
=== Features === | === Features === | ||
− | *New [[Item]] [[Stat]]: Crit Multiplier [https://gitlab.com/Isleward/isleward/issues/172 (#172)] | + | * New [[Item]] [[Stat]]: Crit Multiplier [https://gitlab.com/Isleward/isleward/issues/172 (#172)] |
− | *New Item Stat: Level Reduction Requirement [https://gitlab.com/Isleward/isleward/issues/171 (#171)] | + | * New Item Stat: Level Reduction Requirement [https://gitlab.com/Isleward/isleward/issues/171 (#171)] |
− | *New [[Class]]: [[Necromancer]] [https://gitlab.com/Isleward/isleward/issues/136 (#136)] | + | * New [[Class]]: [[Necromancer]] [https://gitlab.com/Isleward/isleward/issues/136 (#136)] |
− | *New Visual Effect: Lightning [https://gitlab.com/Isleward/isleward/issues/182 (#182)] | + | * New Visual Effect: Lightning [https://gitlab.com/Isleward/isleward/issues/182 (#182)] |
=== Enhancements === | === Enhancements === | ||
− | *The sprites file is now generated dynamically [https://gitlab.com/Isleward/isleward/issues/174 (#174)] | + | * The sprites file is now generated dynamically [https://gitlab.com/Isleward/isleward/issues/174 (#174)] |
− | *Changed the page title from 'dev' to 'Isleward' [https://gitlab.com/Isleward/isleward/issues/166 (#166)] | + | * Changed the page title from 'dev' to 'Isleward' [https://gitlab.com/Isleward/isleward/issues/166 (#166)] |
− | *Protected most server-side methods from being called from the client [https://gitlab.com/Isleward/isleward/issues/178 (#178)] | + | * Protected most server-side methods from being called from the client [https://gitlab.com/Isleward/isleward/issues/178 (#178)] |
− | *Rewrote the item name generator [https://gitlab.com/Isleward/isleward/issues/179 (#179)] | + | * Rewrote the item name generator [https://gitlab.com/Isleward/isleward/issues/179 (#179)] |
=== Bugs === | === Bugs === | ||
− | *Multiple primary [[Rune|abilities]] when equipping a new [[Weapon|weapon]] after rezone [https://gitlab.com/Isleward/isleward/issues/200 (#200)] | + | * Multiple primary [[Rune|abilities]] when equipping a new [[Weapon|weapon]] after rezone [https://gitlab.com/Isleward/isleward/issues/200 (#200)] |
− | *When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found [[https://gitlab.com/Isleward/isleward/issues/129 (#129)] | + | * When selecting [[Monster|enemies]] with the tab key, movement pauses if no target is found [[https://gitlab.com/Isleward/isleward/issues/129 (#129)] |
− | *When quitting to the character select screen, not all map tiles are cleared [https://gitlab.com/Isleward/isleward/issues/168 (#168)] | + | * When quitting to the character select screen, not all map tiles are cleared [https://gitlab.com/Isleward/isleward/issues/168 (#168)] |
− | *Player objects don't save if they have an [[Item|item]] in their inventory with a single quote in the name [https://gitlab.com/Isleward/isleward/issues/183 (#183)] | + | * Player objects don't save if they have an [[Item|item]] in their inventory with a single quote in the name [https://gitlab.com/Isleward/isleward/issues/183 (#183)] |
− | *The item context menu stays open after the inventory closes [https://gitlab.com/Isleward/isleward/issues/163 (#163)] | + | * The item context menu stays open after the inventory closes [https://gitlab.com/Isleward/isleward/issues/163 (#163)] |
− | *The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] [https://gitlab.com/Isleward/isleward/issues/128 (#128)] | + | * The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] [https://gitlab.com/Isleward/isleward/issues/128 (#128)] |
− | *Zone with no players in them never destroy and never deallocate destroyed objects [https://gitlab.com/Isleward/isleward/issues/184 (#184)] | + | * Zone with no players in them never destroy and never deallocate destroyed objects [https://gitlab.com/Isleward/isleward/issues/184 (#184)] |
</onlyinclude> | </onlyinclude> | ||
[[Category:Game Updates]] | [[Category:Game Updates]] |
Revision as of 15:24, 30 March 2018
Version 0.1.4
Released on July 2nd, 2017.
Content
- Added a new map: Crystal Cave (#169)
Performance
- Particles are now only spawned and rendered if they're onscreen (#186)
Features
- New Item Stat: Crit Multiplier (#172)
- New Item Stat: Level Reduction Requirement (#171)
- New Class: Necromancer (#136)
- New Visual Effect: Lightning (#182)
Enhancements
- The sprites file is now generated dynamically (#174)
- Changed the page title from 'dev' to 'Isleward' (#166)
- Protected most server-side methods from being called from the client (#178)
- Rewrote the item name generator (#179)
Bugs
- Multiple primary abilities when equipping a new weapon after rezone (#200)
- When selecting enemies with the tab key, movement pauses if no target is found [(#129)
- When quitting to the character select screen, not all map tiles are cleared (#168)
- Player objects don't save if they have an item in their inventory with a single quote in the name (#183)
- The item context menu stays open after the inventory closes (#163)
- The server crashes when your faction tier changes after unequipping an item (#128)
- Zone with no players in them never destroy and never deallocate destroyed objects (#184)