Difference between revisions of "Version 0.1.4"
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*The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] [https://gitlab.com/Isleward/isleward/issues/128 (#128)] | *The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] [https://gitlab.com/Isleward/isleward/issues/128 (#128)] | ||
*Zone with no players in them never destroy and never deallocate destroyed objects [https://gitlab.com/Isleward/isleward/issues/184 (#184)] | *Zone with no players in them never destroy and never deallocate destroyed objects [https://gitlab.com/Isleward/isleward/issues/184 (#184)] | ||
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+ | [[Category:Game Updates]] |
Revision as of 15:15, 30 March 2018
Version 0.1.4
Released on July 2nd, 2017.
Content
- Added a new map: Crystal Cave (#169)
Performance
- Particles are now only spawned and rendered if they're onscreen (#186)
Features
- New Item Stat: Crit Multiplier (#172)
- New Item Stat: Level Reduction Requirement (#171)
- New Class: Necromancer (#136)
- New Visual Effect: Lightning (#182)
Enhancements
- The sprites file is now generated dynamically (#174)
- Changed the page title from 'dev' to 'Isleward' (#166)
- Protected most server-side methods from being called from the client (#178)
- Rewrote the item name generator (#179)
Bugs
- Multiple primary abilities when equipping a new weapon after rezone (#200)
- When selecting enemies with the tab key, movement pauses if no target is found [(#129)
- When quitting to the character select screen, not all map tiles are cleared (#168)
- Player objects don't save if they have an item in their inventory with a single quote in the name (#183)
- The item context menu stays open after the inventory closes (#163)
- The server crashes when your faction tier changes after unequipping an item (#128)
- Zone with no players in them never destroy and never deallocate destroyed objects (#184)