Difference between revisions of "Version 0.1.4"

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*The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] [https://gitlab.com/Isleward/isleward/issues/128 (#128)]
 
*The server crashes when your [[Faction|faction]] tier changes after unequipping an [[Item|item]] [https://gitlab.com/Isleward/isleward/issues/128 (#128)]
 
*Zone with no players in them never destroy and never deallocate destroyed objects [https://gitlab.com/Isleward/isleward/issues/184 (#184)]
 
*Zone with no players in them never destroy and never deallocate destroyed objects [https://gitlab.com/Isleward/isleward/issues/184 (#184)]
 
 
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[[Category:Game Updates]]

Revision as of 15:15, 30 March 2018

Version 0.1.4

Released on July 2nd, 2017.

Content

Performance

  • Particles are now only spawned and rendered if they're onscreen (#186)

Features

Enhancements

  • The sprites file is now generated dynamically (#174)
  • Changed the page title from 'dev' to 'Isleward' (#166)
  • Protected most server-side methods from being called from the client (#178)
  • Rewrote the item name generator (#179)

Bugs

  • Multiple primary abilities when equipping a new weapon after rezone (#200)
  • When selecting enemies with the tab key, movement pauses if no target is found [(#129)
  • When quitting to the character select screen, not all map tiles are cleared (#168)
  • Player objects don't save if they have an item in their inventory with a single quote in the name (#183)
  • The item context menu stays open after the inventory closes (#163)
  • The server crashes when your faction tier changes after unequipping an item (#128)
  • Zone with no players in them never destroy and never deallocate destroyed objects (#184)