Difference between revisions of "Class"
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There are five unique classes in [[Isleward]]. Each class has an associated set of starting [[Rune|skills]], and benefit from a different primary [[Stat|stat]] or combination of stats. | There are five unique classes in [[Isleward]]. Each class has an associated set of starting [[Rune|skills]], and benefit from a different primary [[Stat|stat]] or combination of stats. | ||
− | [[Image:HeadShots.png|thumb|right | + | [[Image:HeadShots.png|thumb|right|border|The five classes, from left to right: [[warrior]], [[cleric]], [[wizard]], [[thief]], and [[necromancer]].]] |
==Classes== | ==Classes== |
Revision as of 08:13, 10 March 2018
Class
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There are five unique classes in Isleward. Each class has an associated set of starting skills, and benefit from a different primary stat or combination of stats.
Classes
Classes in Isleward determine the character's appearance, and primary stat. Every class can wear all armor pieces, and equip all items. A character's class can not be changed once the character is created.
Class | Primary Stat | Default Costumes | Unlockable Costumes | Paid-Only Costumes | Total Costumes |
---|---|---|---|---|---|
Cleric | Intellect | 2 | 1 | 1 | 4 |
Necromancer | Strength + Intellect | 1 | 1 | 1 | 3 |
Thief | Dexterity | 2 | 0 | 1 | 3 |
Warrior | Strength | 2 | 0 | 1 | 3 |
Wizard | Intellect | 2 | 1 | 1 | 4 |