Difference between revisions of "Necromancer"

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The '''Necromancer''' is an [[intellect]] and [[strength]] [[class]] in [[Isleward]]. Necromancers start with a [[Scythe]] and two skills: [[Blood Barrier]] and [[Summon Skeleton]]. Necromancers fight by attacking [[Monster|monsters]], but taking little damage due to the presence of the Necromancer's [[Skeletal Minion]], which also deals a small amount of damage.
 
The '''Necromancer''' is an [[intellect]] and [[strength]] [[class]] in [[Isleward]]. Necromancers start with a [[Scythe]] and two skills: [[Blood Barrier]] and [[Summon Skeleton]]. Necromancers fight by attacking [[Monster|monsters]], but taking little damage due to the presence of the Necromancer's [[Skeletal Minion]], which also deals a small amount of damage.
 
==Guide==
 
==Guide==
Because skeletal minions have a health proportional to the summoner's health, having a large amount of [[Vitality]] can be helpful for producing a tanky minion. In addition, some amount of health regeneration enables Necromancers to use Blood Barrier more times during a battle, allowing the same Skeletal Minion to survive and distract monsters longer.
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Because skeletal minions have a health proportional to the summoner's health, having a large amount of [[Vitality]] can be helpful for producing a tanky minion. In addition, some amount of health regeneration enables Necromancers to use Blood Barrier more times during a battle, allowing the same Skeletal Minion to survive and distract monsters longer. Grouping with Clerics is recommended for the [[Circle of Healing]] skill.
 
[[Category:Classes]]
 
[[Category:Classes]]
 
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Revision as of 16:10, 7 September 2017

Necromancer
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Necromancer

The Necromancer is an intellect and strength class in Isleward. Necromancers start with a Scythe and two skills: Blood Barrier and Summon Skeleton. Necromancers fight by attacking monsters, but taking little damage due to the presence of the Necromancer's Skeletal Minion, which also deals a small amount of damage.

Guide

Because skeletal minions have a health proportional to the summoner's health, having a large amount of Vitality can be helpful for producing a tanky minion. In addition, some amount of health regeneration enables Necromancers to use Blood Barrier more times during a battle, allowing the same Skeletal Minion to survive and distract monsters longer. Grouping with Clerics is recommended for the Circle of Healing skill.


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