Spirits are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the Passive Skill Tree. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen.
The spirit you choose does not limit the equipment or spells you can use.
|Spirit||Attribute||Starting HP||HP / lvl up|| Max base HP
at level 20
|Starting Spells||Starting Weapon|
|Owl||Intellect||35||32||643||Magic Missile, Ice Spear||Gnarled Staff|
Every spirit gain + 1 of his attribute every level.
- Prior to v0.1.10, players could choose a class to start with, which determines their starting equipments and skins.