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Version 0.3.1: This article is up to date for the latest version of Isleward.

Spirits are characteristics associated with player characters chosen during character creation. The spirit determines your beginning spells, weapons, and the starting node in the Passive Skill Tree. Additionally, you gain a point in the corresponding attribute upon leveling depending on the spirit you have chosen.

The spirit you choose does not limit the equipment or spells you can use.


Spirit Attribute Starting HP Max base HP
at level 20
Starting Spells Starting Weapon
Bear Strength 32 654 Slash, Charge Sword
Owl Intellect 32 654 Magic Missile, Ice Spear Gnarled Staff
Lynx Dexterity 32 654 Flurry, Smokebomb Dagger


  • Prior to v0.1.10, players could choose a class to start with, which determines their starting equipments and skins.