Difference between revisions of "Prophecy"

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== List ==
 
== List ==
 
{| class="wikitable"
 
{| class="wikitable"
! Name !! Effect !! Availability
+
! Name !! Effect
 
|-
 
|-
| Austere || You live a simple life and will only use [[Quality|common]] and [[Quality||magic]] [[item]]s || Available
+
| Austere || You live a simple life and will only use [[Quality|common]] and [[Quality|magic]] [[item]]s
 
|-
 
|-
| Butcher || You will engage other butchers in combat || Available
+
| Butcher || You will engage other butchers in combat
 
|-
 
|-
| Crushable || You will take quadruple damage from all sources || Available
+
| Crushable || You will take quadruple damage from all sources
 
|-
 
|-
| Hardcore || Your death will be permanent || Available
+
| Hardcore || Your death will be permanent
|-
 
| Titangrip || Gain double stats from [[weapon]]s || Removed
 
 
|}
 
|}
 +
 +
== History ==
 +
* "Titangrip" (gain double stats from weapons) prophecy was removed in [[Version 0.4.2]]
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 23:48, 23 February 2022

Prophecy Selection
Prophecy Table.png

Prophecy[edit]

Version 0.10.5: This article may not be up to date for the latest version of Isleward.


A prophecy is a special and permanent modification to a character enabled during character creation. Characters can select any number or no prophecies. All available prophecies add additional optional challenges to characters.

List[edit]

Name Effect
Austere You live a simple life and will only use common and magic items
Butcher You will engage other butchers in combat
Crushable You will take quadruple damage from all sources
Hardcore Your death will be permanent

History[edit]

  • "Titangrip" (gain double stats from weapons) prophecy was removed in Version 0.4.2