Difference between revisions of "Necromancer"

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m (Updated to v0.1.9 and added more information. Changed STUB to WIP for lore addition.)
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The '''Necromancer''' is an [[intellect]] and [[strength]] [[class]] in [[Isleward]]. Necromancers start with a [[Scythe]] and two runes: [[Blood Barrier]] and [[Summon Skeleton]]. These runes are affected by [[intellect]] and [[strength]] Necromancers fight by attacking [[Monster|monsters]], but taking little damage due to the presence of the Necromancer's [[Skeletal Minion]], which also deals a small amount of damage. The scythe item also has a harvest life ability which again, makes the necromancer takes little to none damage.
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= Necromancer =
==Guide==
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{{Version019}}
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The '''Necromancer''' is an [[intellect]] and [[strength]] based [[class]] in [[Isleward]]. Necromancers start with a [[Scythe]] and two runes: [[Rune of Blood Barrier]] and [[Rune of Summon Skeleton]]. Necromancers fight by attacking [[Monster|monsters]] along with their summoned [[Skeletal Minion]]s. The scythe also has a harvest life ability which heals the user for a small portion of the damage dealt. The Blood Barrier causes summoned skeleton to go on a frenzy and deal extra damage, while damaging the caster himself.
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== Guide ==
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{{OB}}
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Because skeletal minions have a health proportional to the summoner's health, having a large amount of [[Vitality]] can be helpful for producing a tanky minion. In addition, some amount of health regeneration enables Necromancers to use Blood Barrier more times during a battle, allowing the same Skeletal Minion to survive and distract monsters longer. Grouping with Clerics is recommended for the [[Circle of Healing]] skill.
 
Because skeletal minions have a health proportional to the summoner's health, having a large amount of [[Vitality]] can be helpful for producing a tanky minion. In addition, some amount of health regeneration enables Necromancers to use Blood Barrier more times during a battle, allowing the same Skeletal Minion to survive and distract monsters longer. Grouping with Clerics is recommended for the [[Circle of Healing]] skill.
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[[Category:Classes]]
 
[[Category:Classes]]
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Revision as of 03:00, 9 January 2018

Necromancer
Necromancer.png

Necromancer

Version 0.1.9: This article may not be up to date for the latest version of Isleward.


The Necromancer is an intellect and strength based class in Isleward. Necromancers start with a Scythe and two runes: Rune of Blood Barrier and Rune of Summon Skeleton. Necromancers fight by attacking monsters along with their summoned Skeletal Minions. The scythe also has a harvest life ability which heals the user for a small portion of the damage dealt. The Blood Barrier causes summoned skeleton to go on a frenzy and deal extra damage, while damaging the caster himself.

Guide

Player Opinion: This article contains advice from other players which may be subjective or incorrect. Consult this guide with caution.

Because skeletal minions have a health proportional to the summoner's health, having a large amount of Vitality can be helpful for producing a tanky minion. In addition, some amount of health regeneration enables Necromancers to use Blood Barrier more times during a battle, allowing the same Skeletal Minion to survive and distract monsters longer. Grouping with Clerics is recommended for the Circle of Healing skill.