Crystal Spikes

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Revision as of 01:49, 28 April 2022 by Lelojello173 (talk | contribs) (fixed the double stat error thingy)
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Crystal Spikes
CrystalSpikes.png
Mana Cost: 14
Cooldown: 15 ticks
Stats: Dexterity, Intellect
Element: Physical

Crystal Spikes

Crystal Spikes used by a warrior

Description: Jagged crystals break through the ground at your target destination.

The Crystal Spikes have a range of 9 and damage scales with user's Dexterity and Intellect.

Crystal Spikes has 2 stats:

  • Damage [3 - 18]
  • Delay [1 - 4] : Time before the spikes appears

Notes

Crystal Spikes is a ranged attack belonging to the Physical element. Crystal Spikes causes damage in a 3 by 3 area from the target destination.

The target destination is the current position of your cursor on screen.

Your cursor must be in your line of sight to use Crystal Spikes.

Player Opinion on Rune

Pros:

  • High damage per tick (DPT)
  • AoE(3 by 3 square)
  • Physical damage, which works with the increased physical damage nodes in the Passive Tree, and works with the Life on Hit stat.
  • Takes full benefit from both stats it scales from

Cons:

  • Has a small delay
  • High mana cost
  • High cooldown time
  • Only damages the enemy, and has no other effect