Charge
Jump to navigation
Jump to search
Charge
Charge
- Stat type
- Strength
- Mana cost
- 3 mana
- Cooldown
- 14 ticks4.9 seconds <br />0.0817 minutes <br />
- Cast time
- 1 tick0.35 seconds <br />0.00583 minutes <br />
- Range
- 10
- Element
- Physical
- Damage
- 2–11
- Stun duration
- 6–10
Charges at a foe, dealing damage and stunning them for a short period.
— In-game description
Stats
Damage
Minimum | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 2.45 | 2.90 | 3.35 | 3.80 | 4.25 | 4.70 | 5.15 | 5.60 | 6.05 | 6.50 | 6.95 | 7.40 | 7.85 | 8.30 | 8.75 | 9.20 | 9.65 | 10.10 | 10.55 | 11.00 |
Stun duration
Minimum | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 6.20 | 6.40 | 6.60 | 6.80 | 7.00 | 7.20 | 7.40 | 7.60 | 7.80 | 8.00 | 8.20 | 8.40 | 8.60 | 8.80 | 9.00 | 9.20 | 9.40 | 9.60 | 9.80 | 10.00 |
Notes
- You can speed up movement by charging at weaker monsters on the path.
- Projectiles targeting you will impact you only AFTER you have reached your destination, so this can be used to delay taking damage.
- Projectiles from stunned enemies deal no damage, so you can couple this with the previous note to completely avoid damage from projectiles.
Version 0.11.0: This article may not be up to date for the latest version of Isleward.